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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Inheritance diagram for Terraria.GameContent.TeleportPylonsSystem:
Collaboration diagram for Terraria.GameContent.TeleportPylonsSystem:Public Member Functions | |
| void | Update () |
| bool | HasPylonOfType (TeleportPylonType pylonType) |
| bool | HasAnyPylon () |
| void | RequestImmediateUpdate () |
| void | AddForClient (TeleportPylonInfo info) |
| void | RemoveForClient (TeleportPylonInfo info) |
| void | HandleTeleportRequest (TeleportPylonInfo info, int playerIndex) |
| void | RequestTeleportation (TeleportPylonInfo info, Player player) |
| void | Reset () |
| void | OnPlayerJoining (int playerIndex) |
| TeleportPylonsSystem () | |
Static Public Member Functions | |
| static bool | IsPlayerNearAPylon (Player player) |
| static bool | DoesPositionHaveEnoughNPCs (int necessaryNPCCount, Point16 centerPoint) |
| static void | SpawnInWorldDust (int tileStyle, Rectangle dustBox) |
Properties | |
| List< TeleportPylonInfo > | Pylons [get, set] |
Private Member Functions | |
| void | UpdatePylonsListAndBroadcastChanges () |
| bool | DoesPylonHaveEnoughNPCsAroundIt (TeleportPylonInfo info, int necessaryNPCCount) |
| bool | DoesPylonAcceptTeleportation (TeleportPylonInfo info, Player player) |
| int | HowManyNPCsDoesPylonNeed (TeleportPylonInfo info, Player player) |
Private Attributes | |
| List< TeleportPylonInfo > | _pylons |
| List< TeleportPylonInfo > | _pylonsOld |
| int | _cooldownForUpdatingPylonsList |
| SceneMetrics | _sceneMetrics |
Static Private Attributes | |
| const int | CooldownTimePerPylonsListUpdate = 2147483647 |
Definition at line 23 of file TeleportPylonsSystem.cs.