terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Member Functions | |
void | Update () |
bool | HasPylonOfType (TeleportPylonType pylonType) |
bool | HasAnyPylon () |
void | RequestImmediateUpdate () |
void | AddForClient (TeleportPylonInfo info) |
void | RemoveForClient (TeleportPylonInfo info) |
void | HandleTeleportRequest (TeleportPylonInfo info, int playerIndex) |
void | RequestTeleportation (TeleportPylonInfo info, Player player) |
void | Reset () |
void | OnPlayerJoining (int playerIndex) |
TeleportPylonsSystem () | |
Static Public Member Functions | |
static bool | IsPlayerNearAPylon (Player player) |
static bool | DoesPositionHaveEnoughNPCs (int necessaryNPCCount, Point16 centerPoint) |
static void | SpawnInWorldDust (int tileStyle, Rectangle dustBox) |
Properties | |
List< TeleportPylonInfo > | Pylons [get, set] |
Private Member Functions | |
void | UpdatePylonsListAndBroadcastChanges () |
bool | DoesPylonHaveEnoughNPCsAroundIt (TeleportPylonInfo info, int necessaryNPCCount) |
bool | DoesPylonAcceptTeleportation (TeleportPylonInfo info, Player player) |
int | HowManyNPCsDoesPylonNeed (TeleportPylonInfo info, Player player) |
Private Attributes | |
List< TeleportPylonInfo > | _pylons |
List< TeleportPylonInfo > | _pylonsOld |
int | _cooldownForUpdatingPylonsList |
SceneMetrics | _sceneMetrics |
Static Private Attributes | |
const int | CooldownTimePerPylonsListUpdate = 2147483647 |
Definition at line 23 of file TeleportPylonsSystem.cs.