terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
Slider_Layout.cs
Go to the documentation of this file.
1using System;
6
7[global::Cpp2ILInjected.Token(Token = "0x20001BA")]
9public class Slider_Layout
10{
11 [global::Cpp2ILInjected.Token(Token = "0x6000BCF")]
12 [global::Cpp2ILInjected.Address(RVA = "0x9B361C", Offset = "0x9B361C", Length = "0x138")]
13 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
14 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Vector2), Member = ".ctor", MemberParameters = new object[]
15 {
16 typeof(float),
17 typeof(float)
18 }, ReturnType = typeof(void))]
19 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
20 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 6)]
22 {
23 throw null;
24 }
25
26 [global::Cpp2ILInjected.Token(Token = "0x6000BD0")]
27 [global::Cpp2ILInjected.Address(RVA = "0x9AC71C", Offset = "0x9AC71C", Length = "0x194")]
28 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(ClothesWindow_Layout), Member = ".ctor", ReturnType = typeof(void))]
29 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(HairWindow_Layout), Member = ".ctor", ReturnType = typeof(void))]
30 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(PlayerCreateMenu_Layout), Member = ".ctor", ReturnType = typeof(void))]
31 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 9)]
32 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Vector2), Member = ".ctor", MemberParameters = new object[]
33 {
34 typeof(float),
35 typeof(float)
36 }, ReturnType = typeof(void))]
37 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
38 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 9)]
40 {
41 throw null;
42 }
43
44 [global::Cpp2ILInjected.Token(Token = "0x4000EA5")]
45 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
47
48 [global::Cpp2ILInjected.Token(Token = "0x4000EA6")]
49 [global::Cpp2ILInjected.FieldOffset(Offset = "0x18")]
51
52 [global::Cpp2ILInjected.Token(Token = "0x4000EA7")]
53 [global::Cpp2ILInjected.FieldOffset(Offset = "0x20")]
55
56 [global::Cpp2ILInjected.Token(Token = "0x4000EA8")]
57 [global::Cpp2ILInjected.FieldOffset(Offset = "0x28")]
59
60 [global::Cpp2ILInjected.Token(Token = "0x4000EA9")]
61 [global::Cpp2ILInjected.FieldOffset(Offset = "0x30")]
63
64 [global::Cpp2ILInjected.Token(Token = "0x4000EAA")]
65 [global::Cpp2ILInjected.FieldOffset(Offset = "0x38")]
67
68 [global::Cpp2ILInjected.Token(Token = "0x4000EAB")]
69 [global::Cpp2ILInjected.FieldOffset(Offset = "0x40")]
71
72 [global::Cpp2ILInjected.Token(Token = "0x4000EAC")]
73 [global::Cpp2ILInjected.FieldOffset(Offset = "0x48")]
75
76 [global::Cpp2ILInjected.Token(Token = "0x4000EAD")]
77 [global::Cpp2ILInjected.FieldOffset(Offset = "0x4C")]
78 public float SliderEndCap;
79
80 [global::Cpp2ILInjected.Token(Token = "0x4000EAE")]
81 [global::Cpp2ILInjected.FieldOffset(Offset = "0x50")]
82 public float BackingScale;
83
84 [global::Cpp2ILInjected.Token(Token = "0x4000EAF")]
85 [global::Cpp2ILInjected.FieldOffset(Offset = "0x54")]
86 public float NotchScale;
87
88 [global::Cpp2ILInjected.Token(Token = "0x4000EB0")]
89 [global::Cpp2ILInjected.FieldOffset(Offset = "0x58")]
91
92 [global::Cpp2ILInjected.Token(Token = "0x4000EB1")]
93 [global::Cpp2ILInjected.FieldOffset(Offset = "0x60")]
94 public bool Vertical;
95
96 [global::Cpp2ILInjected.Token(Token = "0x4000EB2")]
97 [global::Cpp2ILInjected.FieldOffset(Offset = "0x64")]
99
100 [global::Cpp2ILInjected.Token(Token = "0x4000EB3")]
101 [global::Cpp2ILInjected.FieldOffset(Offset = "0x68")]
103
104 [global::Cpp2ILInjected.Token(Token = "0x4000EB4")]
105 [global::Cpp2ILInjected.FieldOffset(Offset = "0x6C")]
107}
class f__AnonymousType0<< Count > j__TPar
Texture_Layout NotchHighlight
Color BackingHighlightColour
Texture_Layout Backing
Vector2 PickBorder
Texture_Layout BackingHighlight
LayoutCalculator.AnchorType Anchor
ControlAnchor.ControlId AnchorControl
Color NotchHighlightColour
Texture_Layout Notch
Slider_Layout(string backingTexture, string notchTexture)