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static void | NetPlaceEntity (int x, int y) |
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static bool | ValidTile (int x, int y) |
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static int | Place (int x, int y) |
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static int | Hook_AfterPlacement (int x, int y, int type=471, int style=0, int direction=1, int alternate=0) |
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static void | Kill (int x, int y) |
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static int | Find (int x, int y) |
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static void | Framing_CheckTile (int callX, int callY) |
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static void | TryPlacing (int x, int y, int netid, int prefix, int stack) |
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static void | OnPlayerInteraction (Player player, int clickX, int clickY) |
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static bool | FitsWeaponFrame (Item i) |
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static int | AssignNewID () |
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static void | Clear () |
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static void | UpdateStart () |
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static void | UpdateEnd () |
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static void | InitializeAll () |
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static int | GetKey (int x, int y) |
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static void | PlaceEntityNet (int x, int y, int type) |
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static void | Write (BinaryWriter writer, TileEntity ent, bool networkSend=false) |
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static TileEntity | Read (BinaryReader reader, bool networkSend=false) |
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static TileEntity | ReadPos32 (BinaryReader reader, bool networkSend=false) |
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static bool | IsOccupied (int id, out int interactingPlayer) |
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static void | BasicOpenCloseInteraction (Player player, int x, int y, int id) |
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static void | SetInteractionAnchor (Player player, int x, int y, int id) |
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Definition at line 18 of file TEWeaponsRack.cs.