terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Net.TimerThread.TimerNode Class Reference
+ Inheritance diagram for System.Net.TimerThread.TimerNode:
+ Collaboration diagram for System.Net.TimerThread.TimerNode:

Public Member Functions

void Dispose ()
 

Package Functions

 TimerNode (TimerThread.Callback callback, object context, int durationMilliseconds, object queueLock)
 
 TimerNode ()
 
override bool Cancel ()
 
bool Fire ()
 

Properties

override bool HasExpired [get, set]
 
TimerThread.TimerNode Next [get, set]
 
TimerThread.TimerNode Prev [get, set]
 
int Duration [get, set]
 
int StartTime [get, set]
 
int Expiration [get, set]
 
int TimeRemaining [get, set]
 

Private Types

enum  TimerState { Ready , Fired , Cancelled , Sentinel }
 

Private Attributes

TimerThread.TimerNode.TimerState m_TimerState
 
TimerThread.Callback m_Callback
 
object m_Context
 
object m_QueueLock
 
TimerThread.TimerNode next
 
TimerThread.TimerNode prev
 
readonly int m_StartTimeMilliseconds
 
readonly int m_DurationMilliseconds
 

Detailed Description

Definition at line 483 of file TimerThread.cs.


The documentation for this class was generated from the following file: