terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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TimerState
enum
System.Net.TimerThread.TimerNode.TimerState
private
Enumerator
Ready
Fired
Cancelled
Sentinel
Definition at line
622
of file
TimerThread.cs
.
623
{
624
[global::Cpp2ILInjected.Token(
Token
=
"0x4000AD5"
)]
625
Ready
,
626
[global::Cpp2ILInjected.Token(
Token
=
"0x4000AD6"
)]
627
Fired
,
628
[global::Cpp2ILInjected.Token(
Token
=
"0x4000AD7"
)]
629
Cancelled
,
630
[global::Cpp2ILInjected.Token(
Token
=
"0x4000AD8"
)]
631
Sentinel
632
}
System.Net.TimerThread.TimerNode.TimerState.Fired
@ Fired
System.Net.TimerThread.TimerNode.TimerState.Sentinel
@ Sentinel
System.Net.TimerThread.TimerNode.TimerState.Cancelled
@ Cancelled
System.Net.TimerThread.TimerNode.TimerState.Ready
@ Ready
System.Net.BufferType.Token
@ Token
System
Net
TimerThread
TimerNode
Generated by
1.10.0