terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
ILightingEngine.cs
Go to the documentation of this file.
1using System;
4
6{
7 [global::Cpp2ILInjected.Token(Token = "0x2000775")]
8 public interface ILightingEngine
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x6003E8A")]
11 void Rebuild();
12
13 [global::Cpp2ILInjected.Token(Token = "0x6003E8B")]
14 void AddLight(int x, int y, Vector3 color);
15
16 [global::Cpp2ILInjected.Token(Token = "0x6003E8C")]
18
19 [global::Cpp2ILInjected.Token(Token = "0x6003E8D")]
20 Vector3 GetColor(int x, int y);
21
22 [global::Cpp2ILInjected.Token(Token = "0x6003E8E")]
23 void Clear();
24
25 [global::Cpp2ILInjected.Token(Token = "0x6003E8F")]
27
28 [global::Cpp2ILInjected.Token(Token = "0x6003E90")]
30 }
31}
class f__AnonymousType0<< Count > j__TPar
void AddLight(int x, int y, Vector3 color)
LightMap GetLightMap(out Rectangle lightMapRegion)