terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ColorWriteMask.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine.Rendering
5
{
6
[Flags]
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[global::Cpp2ILInjected.Token(Token =
"0x200010B"
)]
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public
enum
ColorWriteMask
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{
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[global::Cpp2ILInjected.Token(Token =
"0x400045F"
)]
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Alpha
= 1,
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[global::Cpp2ILInjected.Token(Token =
"0x4000460"
)]
13
Blue
= 2,
14
[global::Cpp2ILInjected.Token(Token =
"0x4000461"
)]
15
Green
= 4,
16
[global::Cpp2ILInjected.Token(Token =
"0x4000462"
)]
17
Red
= 8,
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[global::Cpp2ILInjected.Token(Token =
"0x4000463"
)]
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All
= 15
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Rendering.ColorWriteMask
ColorWriteMask
Definition
ColorWriteMask.cs:9
UnityEngine.Rendering.ColorWriteMask.Alpha
@ Alpha
UnityEngine.Rendering.ColorWriteMask.Blue
@ Blue
UnityEngine.Rendering.ColorWriteMask.All
@ All
UnityEngine.Rendering.ColorWriteMask.Green
@ Green
UnityEngine.Rendering.ColorWriteMask.Red
@ Red
UnityEngine.Rendering
Definition
BatchCullingContext.cs:9
source
UnityEngine.CoreModule
UnityEngine
Rendering
ColorWriteMask.cs
Generated by
1.10.0