terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Biomes.JunglePass Class Reference
+ Inheritance diagram for Terraria.GameContent.Biomes.JunglePass:
+ Collaboration diagram for Terraria.GameContent.Biomes.JunglePass:

Public Member Functions

 JunglePass ()
 
void Apply (GenerationProgress progress, GameConfiguration configuration)
 
delegate bool CustomPerUnitAction (int x, int y, params object[] args)
 

Public Attributes

string Name
 
double Weight
 

Protected Member Functions

override void ApplyPass (GenerationProgress progress, GameConfiguration configuration)
 

Properties

static UnifiedRandom _random [get, set]
 
static TileData _tiles [get, set]
 
static int _worldWidth [get, set]
 
static int _worldHeight [get, set]
 

Private Member Functions

void PlaceGemsAt (int x, int y, ushort baseGem, int gemVariants)
 
void PlaceFirstPassMud (int x, int y, int xSpeedScale)
 
Point CreateStartPoint ()
 
void ApplyRandomMovement (ref int x, ref int y, int xRange, int yRange)
 
void GenerateTunnelToSurface (int i, int j)
 
void GenerateHolesInMudWalls ()
 
void GenerateFinishingTouches (GenerationProgress progress, int oldX, int oldY)
 

Private Attributes

double _worldScale
 

Detailed Description

Definition at line 13 of file JunglePass.cs.


The documentation for this class was generated from the following file: