terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Tile_Entities.TEItemFrame Class Reference
+ Inheritance diagram for Terraria.GameContent.Tile_Entities.TEItemFrame:
+ Collaboration diagram for Terraria.GameContent.Tile_Entities.TEItemFrame:

Public Member Functions

override void RegisterTileEntityID (int assignedID)
 
override void NetPlaceEntityAttempt (int x, int y)
 
override TileEntity GenerateInstance ()
 
 TEItemFrame ()
 
override bool IsTileValidForEntity (int x, int y)
 
override void WriteExtraData (BinaryWriter writer, bool networkSend)
 
override void ReadExtraData (BinaryReader reader, bool networkSend)
 
override string ToString ()
 
void DropItem ()
 
void FixLoadedData ()
 
virtual void Update ()
 
virtual void OnPlayerUpdate (Player player)
 
virtual void OnInventoryDraw (Player player, SpriteBatch spriteBatch)
 
virtual string GetItemGamepadInstructions (int slot=0)
 
virtual bool TryGetItemGamepadOverrideInstructions (Item[] inv, int context, int slot, out string instruction)
 
virtual bool OverrideItemSlotHover (Item[] inv, int context=0, int slot=0)
 
virtual bool OverrideItemSlotLeftClick (Item[] inv, int context=0, int slot=0)
 

Static Public Member Functions

static void NetPlaceEntity (int x, int y)
 
static int Place (int x, int y)
 
static int Hook_AfterPlacement (int x, int y, int type=395, int style=0, int direction=1, int alternate=0)
 
static void Kill (int x, int y)
 
static int Find (int x, int y)
 
static bool ValidTile (int x, int y)
 
static void TryPlacing (int x, int y, int netid, int prefix, int stack)
 
static void OnPlayerInteraction (Player player, int clickX, int clickY)
 
static bool FitsItemFrame (Item i)
 
static void PlaceItemInFrame (Player player, int x, int y)
 
static int AssignNewID ()
 
static void Clear ()
 
static void UpdateStart ()
 
static void UpdateEnd ()
 
static void InitializeAll ()
 
static int GetKey (int x, int y)
 
static void PlaceEntityNet (int x, int y, int type)
 
static void Write (BinaryWriter writer, TileEntity ent, bool networkSend=false)
 
static TileEntity Read (BinaryReader reader, bool networkSend=false)
 
static TileEntity ReadPos32 (BinaryReader reader, bool networkSend=false)
 
static bool IsOccupied (int id, out int interactingPlayer)
 
static void BasicOpenCloseInteraction (Player player, int x, int y, int id)
 
static void SetInteractionAnchor (Player player, int x, int y, int id)
 

Public Attributes

Item item
 
int ID
 
Point16 Position
 
byte type
 

Static Public Attributes

static TileEntitiesManager manager
 
const int MaxEntitiesPerChunk = 1000
 
static object EntityCreationLock
 
static Dictionary< int, TileEntityByID
 
static Dictionary< int, TileEntityByPosition
 
static int TileEntitiesNextID
 

Properties

static Action _UpdateStart [set]
 
static Action _UpdateEnd [set]
 
int PositionKey [get, set]
 

Private Member Functions

void WriteInner (BinaryWriter writer, bool networkSend)
 
void ReadInner (BinaryReader reader, bool networkSend)
 
void ReadInnerPos32 (BinaryReader reader, bool networkSend)
 

Static Private Attributes

static byte _myEntityID
 

Detailed Description

Definition at line 17 of file TEItemFrame.cs.


The documentation for this class was generated from the following file: