terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Classes | |
struct | WorkRequest |
Public Member Functions | |
override void | Send (SendOrPostCallback callback, object state) |
override void | OperationStarted () |
override void | OperationCompleted () |
override void | Post (SendOrPostCallback callback, object state) |
override SynchronizationContext | CreateCopy () |
bool | IsWaitNotificationRequired () |
virtual int | Wait (global::System.IntPtr[] waitHandles, bool waitAll, int millisecondsTimeout) |
Static Public Member Functions | |
static void | SetSynchronizationContext (SynchronizationContext syncContext) |
Static Protected Member Functions | |
static unsafe int | WaitHelper (global::System.IntPtr[] waitHandles, bool waitAll, int millisecondsTimeout) |
Properties | |
static SynchronizationContext | Current [get, set] |
static SynchronizationContext | CurrentNoFlow [get, set] |
static SynchronizationContext | CurrentExplicit [get, set] |
Private Member Functions | |
UnitySynchronizationContext (int mainThreadID) | |
UnitySynchronizationContext (List< UnitySynchronizationContext.WorkRequest > queue, int mainThreadID) | |
void | Exec () |
bool | HasPendingTasks () |
Static Private Member Functions | |
static void | InitializeSynchronizationContext () |
static void | ExecuteTasks () |
static bool | ExecutePendingTasks (long millisecondsTimeout) |
static SynchronizationContext | GetThreadLocalContext () |
Private Attributes | |
readonly List< UnitySynchronizationContext.WorkRequest > | m_AsyncWorkQueue |
readonly List< UnitySynchronizationContext.WorkRequest > | m_CurrentFrameWork |
readonly int | m_MainThreadID |
int | m_TrackedCount |
SynchronizationContextProperties | _props |
Static Private Attributes | |
static global::System.Type | s_cachedPreparedType1 |
static global::System.Type | s_cachedPreparedType2 |
static global::System.Type | s_cachedPreparedType3 |
static global::System.Type | s_cachedPreparedType4 |
static global::System.Type | s_cachedPreparedType5 |
Definition at line 12 of file UnitySynchronizationContext.cs.