terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.UnitySynchronizationContext Member List

This is the complete list of members for UnityEngine.UnitySynchronizationContext, including all inherited members.

_propsSystem.Threading.SynchronizationContextprivate
CreateCopy()UnityEngine.UnitySynchronizationContextinlinevirtual
CurrentSystem.Threading.SynchronizationContextstatic
CurrentExplicitSystem.Threading.SynchronizationContextpackagestatic
CurrentNoFlowSystem.Threading.SynchronizationContextpackagestatic
Exec()UnityEngine.UnitySynchronizationContextinlineprivate
ExecutePendingTasks(long millisecondsTimeout)UnityEngine.UnitySynchronizationContextinlineprivatestatic
ExecuteTasks()UnityEngine.UnitySynchronizationContextinlineprivatestatic
GetThreadLocalContext()System.Threading.SynchronizationContextinlineprivatestatic
HasPendingTasks()UnityEngine.UnitySynchronizationContextinlineprivate
InitializeSynchronizationContext()UnityEngine.UnitySynchronizationContextinlineprivatestatic
IsWaitNotificationRequired()System.Threading.SynchronizationContextinline
m_AsyncWorkQueueUnityEngine.UnitySynchronizationContextprivate
m_CurrentFrameWorkUnityEngine.UnitySynchronizationContextprivate
m_MainThreadIDUnityEngine.UnitySynchronizationContextprivate
m_TrackedCountUnityEngine.UnitySynchronizationContextprivate
OperationCompleted()UnityEngine.UnitySynchronizationContextinlinevirtual
OperationStarted()UnityEngine.UnitySynchronizationContextinlinevirtual
Post(SendOrPostCallback callback, object state)UnityEngine.UnitySynchronizationContextinlinevirtual
s_cachedPreparedType1System.Threading.SynchronizationContextprivatestatic
s_cachedPreparedType2System.Threading.SynchronizationContextprivatestatic
s_cachedPreparedType3System.Threading.SynchronizationContextprivatestatic
s_cachedPreparedType4System.Threading.SynchronizationContextprivatestatic
s_cachedPreparedType5System.Threading.SynchronizationContextprivatestatic
Send(SendOrPostCallback callback, object state)UnityEngine.UnitySynchronizationContextinlinevirtual
SetSynchronizationContext(SynchronizationContext syncContext)System.Threading.SynchronizationContextinlinestatic
SynchronizationContext()System.Threading.SynchronizationContextinline
UnitySynchronizationContext(int mainThreadID)UnityEngine.UnitySynchronizationContextinlineprivate
UnitySynchronizationContext(List< UnitySynchronizationContext.WorkRequest > queue, int mainThreadID)UnityEngine.UnitySynchronizationContextinlineprivate
Wait(global::System.IntPtr[] waitHandles, bool waitAll, int millisecondsTimeout)System.Threading.SynchronizationContextinlinevirtual
WaitHelper(global::System.IntPtr[] waitHandles, bool waitAll, int millisecondsTimeout)System.Threading.SynchronizationContextinlineprotectedstatic