terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Threading.SynchronizationContext Class Reference
+ Inheritance diagram for System.Threading.SynchronizationContext:
+ Collaboration diagram for System.Threading.SynchronizationContext:

Public Member Functions

 SynchronizationContext ()
 
bool IsWaitNotificationRequired ()
 
virtual void Send (SendOrPostCallback d, object state)
 
virtual void Post (SendOrPostCallback d, object state)
 
virtual void OperationStarted ()
 
virtual void OperationCompleted ()
 
virtual int Wait (global::System.IntPtr[] waitHandles, bool waitAll, int millisecondsTimeout)
 
virtual SynchronizationContext CreateCopy ()
 

Static Public Member Functions

static void SetSynchronizationContext (SynchronizationContext syncContext)
 

Static Protected Member Functions

static unsafe int WaitHelper (global::System.IntPtr[] waitHandles, bool waitAll, int millisecondsTimeout)
 

Properties

static SynchronizationContext Current [get, set]
 
static SynchronizationContext CurrentNoFlow [get, set]
 
static SynchronizationContext CurrentExplicit [get, set]
 

Static Private Member Functions

static SynchronizationContext GetThreadLocalContext ()
 

Private Attributes

SynchronizationContextProperties _props
 

Static Private Attributes

static global::System.Type s_cachedPreparedType1
 
static global::System.Type s_cachedPreparedType2
 
static global::System.Type s_cachedPreparedType3
 
static global::System.Type s_cachedPreparedType4
 
static global::System.Type s_cachedPreparedType5
 

Detailed Description

Definition at line 13 of file SynchronizationContext.cs.


The documentation for this class was generated from the following file: