terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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CameraRaycastHelper.cs
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1using System;
6
7namespace UnityEngine
8{
9 [NativeHeader("Runtime/Camera/Camera.h")]
10 [global::Cpp2ILInjected.Token(Token = "0x2000007")]
11 internal class CameraRaycastHelper
12 {
13 [FreeFunction("CameraScripting::RaycastTry")]
14 [global::Cpp2ILInjected.Token(Token = "0x600000C")]
15 [global::Cpp2ILInjected.Address(RVA = "0x1FA0D78", Offset = "0x1FA0D78", Length = "0x64")]
16 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
17 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
18 internal static GameObject RaycastTry(Camera cam, Ray ray, float distance, int layerMask)
19 {
20 throw null;
21 }
22
23 [FreeFunction("CameraScripting::RaycastTry2D")]
24 [global::Cpp2ILInjected.Token(Token = "0x600000D")]
25 [global::Cpp2ILInjected.Address(RVA = "0x1FA0E40", Offset = "0x1FA0E40", Length = "0x64")]
26 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
27 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
28 internal static GameObject RaycastTry2D(Camera cam, Ray ray, float distance, int layerMask)
29 {
30 throw null;
31 }
32
33 [global::Cpp2ILInjected.Token(Token = "0x600000E")]
34 [global::Cpp2ILInjected.Address(RVA = "0x1FA0DDC", Offset = "0x1FA0DDC", Length = "0x64")]
35 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
36 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
37 [MethodImpl(4096)]
38 private static extern GameObject RaycastTry_Injected(Camera cam, ref Ray ray, float distance, int layerMask);
39
40 [global::Cpp2ILInjected.Token(Token = "0x600000F")]
41 [global::Cpp2ILInjected.Address(RVA = "0x1FA0EA4", Offset = "0x1FA0EA4", Length = "0x64")]
42 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
43 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
44 [MethodImpl(4096)]
45 private static extern GameObject RaycastTry2D_Injected(Camera cam, ref Ray ray, float distance, int layerMask);
46 }
47}
class f__AnonymousType0<< Count > j__TPar
static GameObject RaycastTry_Injected(Camera cam, ref Ray ray, float distance, int layerMask)
static GameObject RaycastTry(Camera cam, Ray ray, float distance, int layerMask)
static GameObject RaycastTry2D(Camera cam, Ray ray, float distance, int layerMask)
static GameObject RaycastTry2D_Injected(Camera cam, ref Ray ray, float distance, int layerMask)