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    terraria-cpp2il v1.4.4.9
    
   Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon 
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 Collaboration diagram for Terraria.WaterfallManager:Classes | |
| struct | WaterfallData | 
Public Member Functions | |
| WaterfallManager () | |
| void | LoadContent () | 
| bool | CheckForWaterfall (int i, int j) | 
| void | Reset () | 
| void | FindWaterfalls (bool forced=false) | 
| void | UpdateFrame () | 
| void | Draw (SpriteBatch spriteBatch) | 
Public Attributes | |
| int | maxWaterfallCount | 
Private Member Functions | |
| void | DrawWaterfall (SpriteBatch spriteBatch, int Style=0, float Alpha=1f) | 
| void | DrawWaterfall (int waterfallType, int x, int y, float opacity, Vector2 position, ref Rectangle sourceRect, ref Color color, SpriteEffects effects) | 
| void<.ctor > | b__21_0 (Preferences preferences) | 
Static Private Member Functions | |
| static void | TrySparkling (int x, int y, int direction, Color aColor2) | 
| static | WaterfallManager () | 
Private Attributes | |
| int | qualityMax | 
| int | currentMax | 
| WaterfallManager.WaterfallData[] | waterfalls | 
| int | wFallFrCounter | 
| int | regularFrame | 
| int | wFallFrCounter2 | 
| int | slowFrame | 
| int | rainFrameCounter | 
| int | rainFrameForeground | 
| int | rainFrameBackground | 
| int | snowFrameCounter | 
| int | snowFrameForeground | 
| int | findWaterfallCount | 
| int | waterfallDist | 
| VertexColors | shimmerWaterFallColours | 
Static Private Attributes | |
| const int | minWet = 160 | 
| const int | maxWaterfallCountDefault = 1000 | 
| const int | maxLength = 100 | 
| const int | maxTypes = 26 | 
| static Asset< Texture2D >[] | waterfallTexture | 
Definition at line 20 of file WaterfallManager.cs.