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static Rectangle | GetRegion (TransactionButton_Layout layout) |
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static Rectangle | GetPickRegion (TransactionButton_Layout layout) |
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static GUITransactionButton.InputState | DrawWithBanner (TransactionButton_Layout layout, GUIControlsBanner.ActionSource source, ControllerActionButton action, GUITransactionButton.DrawItemHandler itemHandler, Vector2 itemSize, string label, bool disabled, ref float scale, bool forcePressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false, bool drawWhenControllerConnected=false) |
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static GUITransactionButton.InputState | Draw (TransactionButton_Layout layout, GUITransactionButton.DrawItemHandler itemHandler, Vector2 itemSize, string label, bool disabled, ref float scale, bool forcePressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false) |
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static Rectangle | GetOverloadedPickingRegion (TransactionButton_Layout layout, float scale) |
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static Rectangle | LoadButtonRegion (TransactionButton_Layout layout, float scale) |
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static GUITransactionButton.InputState | DrawWithBanner (TransactionButton_Layout layout, GUIControlsBanner.ActionSource source, ControllerActionButton action, Item item, string label, bool disabled, ref float scale, bool forcedPressed=false, bool hasControllerFocus=true, bool forceOver=false, bool disablePressedState=false, bool drawWhenControllerConnected=false, bool addTouchBanner=false) |
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static GUITransactionButton.InputState | Draw (TransactionButton_Layout layout, Item item, string label, bool disabled, ref float scale, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false) |
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static GUITransactionButton.InputState | DrawWithBanner (TransactionButton_Layout layout, GUIControlsBanner.ActionSource source, ControllerActionButton action, Texture2D itemTexture, string label, bool disabled, ref float scale, Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false, bool drawWhenControllerConnected=false) |
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static GUITransactionButton.InputState | Draw (TransactionButton_Layout layout, Texture2D itemTexture, string label, bool disabled, ref float scale, Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false) |
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static GUITransactionButton.InputState | DrawWithBanner (TransactionButton_Layout layout, GUIControlsBanner.ActionSource source, ControllerActionButton action, Texture2D itemTexture, Rectangle srcRect, string label, bool disabled, ref float scale, Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false, bool drawWhenControllerConnected=false) |
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static GUITransactionButton.InputState | DrawWithBanner (TransactionButton_Layout layout, GUIControlsBanner.ActionSource source, ControllerActionButton action, Texture2D itemTexture, Rectangle srcRect, Texture2D itemTextureHighlight, Rectangle srcRectHighlight, string label, bool disabled, ref float scale, Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false, bool drawWhenControllerConnected=false) |
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static GUITransactionButton.InputState | Draw (TransactionButton_Layout layout, Texture2D itemTexture, Rectangle srcRect, string label, bool disabled, ref float scale, Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false) |
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static GUITransactionButton.InputState | Draw (TransactionButton_Layout layout, Texture2D itemTexture, Rectangle srcRect, Texture2D itemTextureHighlight, Rectangle srcRectHighlight, string label, bool disabled, ref float scale, Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false) |
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Definition at line 13 of file GUITransactionButton.cs.