terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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GUITransactionButton Member List

This is the complete list of members for GUITransactionButton, including all inherited members.

disableControllerInputGUITransactionButtonstatic
Draw(TransactionButton_Layout layout, GUITransactionButton.DrawItemHandler itemHandler, Vector2 itemSize, string label, bool disabled, ref float scale, bool forcePressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false)GUITransactionButtoninlinestatic
Draw(TransactionButton_Layout layout, Item item, string label, bool disabled, ref float scale, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false)GUITransactionButtoninlinestatic
Draw(TransactionButton_Layout layout, Texture2D itemTexture, string label, bool disabled, ref float scale, Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false)GUITransactionButtoninlinestatic
Draw(TransactionButton_Layout layout, Texture2D itemTexture, Rectangle srcRect, string label, bool disabled, ref float scale, Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false)GUITransactionButtoninlinestatic
Draw(TransactionButton_Layout layout, Texture2D itemTexture, Rectangle srcRect, Texture2D itemTextureHighlight, Rectangle srcRectHighlight, string label, bool disabled, ref float scale, Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false)GUITransactionButtoninlinestatic
DrawBacking(TransactionButton_Layout layout, Texture2D backing, Texture2D additionalBacking, Color backingColour, Color additionalbackingColour, Texture2D border, Color borderColour, float scale, bool over)GUITransactionButtoninlineprivatestatic
DrawControlIcon(TransactionButton_Layout layout, Texture2D backing, Color iconColour, float scale, bool hasControllerFocus)GUITransactionButtoninlineprivatestatic
DrawItem(TransactionButton_Layout layout, Texture2D backing, Texture2D itemTexture, Color itemColour, float scale)GUITransactionButtoninlineprivatestatic
DrawItemHandler(Vector2 position, float itemScale)GUITransactionButton
DrawLabel(TransactionButton_Layout layout, string label, Color labelColour, bool over)GUITransactionButtoninlineprivatestatic
DrawWithBanner(TransactionButton_Layout layout, GUIControlsBanner.ActionSource source, ControllerActionButton action, GUITransactionButton.DrawItemHandler itemHandler, Vector2 itemSize, string label, bool disabled, ref float scale, bool forcePressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false, bool drawWhenControllerConnected=false)GUITransactionButtoninlinestatic
DrawWithBanner(TransactionButton_Layout layout, GUIControlsBanner.ActionSource source, ControllerActionButton action, Item item, string label, bool disabled, ref float scale, bool forcedPressed=false, bool hasControllerFocus=true, bool forceOver=false, bool disablePressedState=false, bool drawWhenControllerConnected=false, bool addTouchBanner=false)GUITransactionButtoninlinestatic
DrawWithBanner(TransactionButton_Layout layout, GUIControlsBanner.ActionSource source, ControllerActionButton action, Texture2D itemTexture, string label, bool disabled, ref float scale, Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false, bool drawWhenControllerConnected=false)GUITransactionButtoninlinestatic
DrawWithBanner(TransactionButton_Layout layout, GUIControlsBanner.ActionSource source, ControllerActionButton action, Texture2D itemTexture, Rectangle srcRect, string label, bool disabled, ref float scale, Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false, bool drawWhenControllerConnected=false)GUITransactionButtoninlinestatic
DrawWithBanner(TransactionButton_Layout layout, GUIControlsBanner.ActionSource source, ControllerActionButton action, Texture2D itemTexture, Rectangle srcRect, Texture2D itemTextureHighlight, Rectangle srcRectHighlight, string label, bool disabled, ref float scale, Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false, bool drawWhenControllerConnected=false)GUITransactionButtoninlinestatic
GetOverloadedPickingRegion(TransactionButton_Layout layout, float scale)GUITransactionButtoninlinestatic
GetPickRegion(TransactionButton_Layout layout)GUITransactionButtoninlinestatic
GetRegion(TransactionButton_Layout layout)GUITransactionButtoninlinestatic
HandleControllerAction(TransactionButton_Layout layout, ControllerActionButton action, string label, bool disabled, bool disablePressedState, bool hasControllerFocus)GUITransactionButtoninlineprivatestatic
InputState enum nameGUITransactionButton
LoadButtonRegion(TransactionButton_Layout layout, float scale)GUITransactionButtoninlinestatic