terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Classes | |
class | Button |
Public Member Functions | |
MinimapFrame (Asset< Texture2D > frameTexture, Vector2 frameOffset) | |
void | SetResetButton (Asset< Texture2D > hoverTexture, Vector2 position) |
void | SetZoomInButton (Asset< Texture2D > hoverTexture, Vector2 position) |
void | SetZoomOutButton (Asset< Texture2D > hoverTexture, Vector2 position) |
void | Update () |
void | DrawBackground (SpriteBatch spriteBatch) |
void | DrawForeground (SpriteBatch spriteBatch) |
Properties | |
string | ConfigKey [get, set] |
string | NameKey [get, set] |
Vector2 | MinimapPosition [get, set] |
Vector2 | FramePosition [get, set] |
Private Member Functions | |
void | ResetZoom () |
void | ZoomInButton () |
void | ZoomOutButton () |
MinimapFrame.Button | GetButtonUnderMouse () |
void | ValidateState () |
void< SetResetButton > | b__24_0 () |
void< SetZoomInButton > | b__26_0 () |
void< SetZoomOutButton > | b__28_0 () |
Private Attributes | |
string< ConfigKey > | k__BackingField |
string< NameKey > | k__BackingField |
Vector2< MinimapPosition > | k__BackingField |
readonly Asset< Texture2D > | _frameTexture |
readonly Vector2 | _frameOffset |
MinimapFrame.Button | _resetButton |
MinimapFrame.Button | _zoomInButton |
MinimapFrame.Button | _zoomOutButton |
Static Private Attributes | |
const float | DEFAULT_ZOOM = 1.05f |
const float | ZOOM_OUT_MULTIPLIER = 0.975f |
const float | ZOOM_IN_MULTIPLIER = 1.025f |
Definition at line 18 of file MinimapFrame.cs.