terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Graphics.Renderers.ABasicParticle Class Referenceabstract
+ Inheritance diagram for Terraria.Graphics.Renderers.ABasicParticle:
+ Collaboration diagram for Terraria.Graphics.Renderers.ABasicParticle:

Public Member Functions

 ABasicParticle ()
 
virtual void SetBasicInfo (Asset< Texture2D > textureAsset, Rectangle? frame, Vector2 initialVelocity, Vector2 initialLocalPosition)
 
virtual void Update (ref ParticleRendererSettings settings)
 
void Draw (ref ParticleRendererSettings settings, SpriteBatch spritebatch)
 
void RestInPool ()
 
virtual void FetchFromPool ()
 

Public Attributes

Vector2 AccelerationPerFrame
 
Vector2 Velocity
 
Vector2 LocalPosition
 
float Rotation
 
float RotationVelocity
 
float RotationAcceleration
 
Vector2 Scale
 
Vector2 ScaleVelocity
 
Vector2 ScaleAcceleration
 

Protected Attributes

Asset< Texture2D_texture
 
Rectangle _frame
 
Vector2 _origin
 

Properties

bool ShouldBeRemovedFromRenderer [get, set, protected set]
 
bool IsRestingInPool [get, set, private set]
 

Private Attributes

bool< ShouldBeRemovedFromRendererk__BackingField
 
bool< IsRestingInPoolk__BackingField
 

Detailed Description

Definition at line 12 of file ABasicParticle.cs.


The documentation for this class was generated from the following file: