terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.GameComponentCollection Member List

This is the complete list of members for Microsoft.Xna.Framework.GameComponentCollection, including all inherited members.

Add(T item)System.Collections.ObjectModel.Collection< IGameComponent >inline
Add(object value)System.Collections.ObjectModel.Collection< IGameComponent >inlineprivate
Clear()System.Collections.ObjectModel.Collection< IGameComponent >inline
ClearItems()Microsoft.Xna.Framework.GameComponentCollectioninlineprotectedvirtual
Collection()System.Collections.ObjectModel.Collection< IGameComponent >inline
Collection(global::System.Collections.Generic.IList< T > list)System.Collections.ObjectModel.Collection< IGameComponent >inline
ComponentAddedMicrosoft.Xna.Framework.GameComponentCollection
ComponentRemovedMicrosoft.Xna.Framework.GameComponentCollection
Contains(T item)System.Collections.ObjectModel.Collection< IGameComponent >inline
Contains(object value)System.Collections.ObjectModel.Collection< IGameComponent >inlineprivate
CopyTo(T[] array, int index)System.Collections.ObjectModel.Collection< IGameComponent >inline
CopyTo(global::System.Array array, int index)System.Collections.ObjectModel.Collection< IGameComponent >inlineprivate
CountSystem.Collections.ObjectModel.Collection< IGameComponent >
GameComponentCollection()Microsoft.Xna.Framework.GameComponentCollectioninline
GetEnumerator()System.Collections.ObjectModel.Collection< IGameComponent >inline
GetEnumerator()System.Collections.ObjectModel.Collection< IGameComponent >inlineprivate
IndexOf(T item)System.Collections.ObjectModel.Collection< IGameComponent >inline
IndexOf(object value)System.Collections.ObjectModel.Collection< IGameComponent >inlineprivate
Insert(int index, T item)System.Collections.ObjectModel.Collection< IGameComponent >inline
Insert(int index, object value)System.Collections.ObjectModel.Collection< IGameComponent >inlineprivate
InsertItem(int index, IGameComponent item)Microsoft.Xna.Framework.GameComponentCollectioninlineprotected
Collection< IGameComponent >.InsertItem(int index, T item)System.Collections.ObjectModel.Collection< IGameComponent >inlineprotectedvirtual
IsCompatibleObject(object value)System.Collections.ObjectModel.Collection< IGameComponent >inlineprivatestatic
IsFixedSizeSystem.Collections.ObjectModel.Collection< IGameComponent >private
IsReadOnlySystem.Collections.ObjectModel.Collection< IGameComponent >private
IsReadOnlySystem.Collections.ObjectModel.Collection< IGameComponent >private
IsSynchronizedSystem.Collections.ObjectModel.Collection< IGameComponent >private
ItemSystem.Collections.ObjectModel.Collection< IGameComponent >private
itemsSystem.Collections.ObjectModel.Collection< IGameComponent >private
ItemsSystem.Collections.ObjectModel.Collection< IGameComponent >protected
OnComponentAdded(GameComponentCollectionEventArgs eventArgs)Microsoft.Xna.Framework.GameComponentCollectioninlineprivate
OnComponentRemoved(GameComponentCollectionEventArgs eventArgs)Microsoft.Xna.Framework.GameComponentCollectioninlineprivate
Remove(T item)System.Collections.ObjectModel.Collection< IGameComponent >inline
Remove(object value)System.Collections.ObjectModel.Collection< IGameComponent >inlineprivate
RemoveAt(int index)System.Collections.ObjectModel.Collection< IGameComponent >inline
RemoveItem(int index)Microsoft.Xna.Framework.GameComponentCollectioninlineprotectedvirtual
SetItem(int index, IGameComponent item)Microsoft.Xna.Framework.GameComponentCollectioninlineprotected
Collection< IGameComponent >.SetItem(int index, T item)System.Collections.ObjectModel.Collection< IGameComponent >inlineprotectedvirtual
SyncRootSystem.Collections.ObjectModel.Collection< IGameComponent >private
this[int index]System.Collections.ObjectModel.Collection< IGameComponent >