terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Input.JoystickState Struct Reference
+ Collaboration diagram for Microsoft.Xna.Framework.Input.JoystickState:

Public Member Functions

override bool Equals (object obj)
 
override int GetHashCode ()
 
override string ToString ()
 

Static Public Member Functions

static bool operator== (JoystickState left, JoystickState right)
 
static bool operator!= (JoystickState left, JoystickState right)
 

Properties

bool IsConnected [get, set]
 
int[] Axes [get, set]
 
ButtonState[] Buttons [get, set]
 
JoystickHat[] Hats [get, set]
 

Private Attributes

bool< IsConnectedk__BackingField
 
int[]< Axesk__BackingField
 
ButtonState[]< Buttonsk__BackingField
 
JoystickHat[]< Hatsk__BackingField
 

Detailed Description

Definition at line 12 of file JoystickState.cs.


The documentation for this struct was generated from the following file: