terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Input Class Reference
+ Collaboration diagram for UnityEngine.Input:

Public Member Functions

static float GetAxisRaw (string axisName)
 
static bool GetButtonDown (string buttonName)
 
static bool GetMouseButton (int button)
 
static bool GetMouseButtonDown (int button)
 
static bool GetMouseButtonUp (int button)
 
static string[] GetJoystickNames ()
 

Static Public Member Functions

static Touch GetTouch (int index)
 
static bool GetKey (KeyCode key)
 
static bool GetKey (string name)
 
static bool GetKeyDown (KeyCode key)
 

Package Functions

static bool CheckDisabled ()
 

Properties

static bool simulateMouseWithTouches [set]
 
static string inputString [get, set]
 
static Vector3 mousePosition [get, set]
 
static Vector2 mouseScrollDelta [get, set]
 
static IMECompositionMode imeCompositionMode [get, set]
 
static string compositionString [get, set]
 
static Vector2 compositionCursorPos [get, set]
 
static bool mousePresent [get, set]
 
static int touchCount [get, set]
 
static bool touchSupported [get, set]
 
static DeviceOrientation deviceOrientation [get, set]
 
static Touch[] touches [get, set]
 

Private Member Functions

static bool GetKeyInt (KeyCode key)
 
static bool GetKeyString (string name)
 
static bool GetKeyDownInt (KeyCode key)
 
static void GetTouch_Injected (int index, out Touch ret)
 
static void get_mousePosition_Injected (out Vector3 ret)
 
static void get_mouseScrollDelta_Injected (out Vector2 ret)
 
static void get_compositionCursorPos_Injected (out Vector2 ret)
 
static void set_compositionCursorPos_Injected (ref Vector2 value)
 

Detailed Description

Definition at line 11 of file Input.cs.


The documentation for this class was generated from the following file: