terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.UI.Selectable Member List

This is the complete list of members for UnityEngine.UI.Selectable, including all inherited members.

allSelectableCountUnityEngine.UI.Selectablestatic
allSelectablesUnityEngine.UI.Selectablestatic
allSelectablesArrayUnityEngine.UI.Selectablestatic
AllSelectablesNoAlloc(Selectable[] selectables)UnityEngine.UI.Selectableinlinestatic
animationTriggersUnityEngine.UI.Selectable
animatorUnityEngine.UI.Selectable
Awake()UnityEngine.UI.Selectableinlineprotectedvirtual
Behaviour()UnityEngine.Behaviourinline
CancelInvoke()UnityEngine.MonoBehaviourinline
CancelInvoke(string methodName)UnityEngine.MonoBehaviourinline
CancelInvoke([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName)UnityEngine.MonoBehaviourprivate
CheckNullArgument(object arg, string message)UnityEngine.Objectinlineprivatestatic
cloneDestroyedMessageUnityEngine.Objectprivatestatic
colorsUnityEngine.UI.Selectable
CompareBaseObjects(Object lhs, Object rhs)UnityEngine.Objectinlineprivatestatic
Component()UnityEngine.Componentinline
currentSelectionStateUnityEngine.UI.Selectableprotected
Destroy(Object obj, [DefaultValue("0.0F")] float t)UnityEngine.Object
Destroy(Object obj)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets)UnityEngine.Object
DestroyImmediate(Object obj)UnityEngine.Objectinlinestatic
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target)UnityEngine.Object
DoSpriteSwap(Sprite newSprite)UnityEngine.UI.Selectableinlineprivate
DoStateTransition(Selectable.SelectionState state, bool instant)UnityEngine.UI.Selectableinlineprotectedvirtual
enabledUnityEngine.Behaviour
Equals(object other)UnityEngine.Objectinline
EvaluateAndTransitionToSelectionState()UnityEngine.UI.Selectableinlineprivate
FindObjectFromInstanceID(int instanceID)UnityEngine.Objectpackage
FindObjectsOfType(Type type, bool includeInactive)UnityEngine.Object
FindObjectsOfType< T >()UnityEngine.Objectinlinestatic
FindSelectable(Vector3 dir)UnityEngine.UI.Selectableinline
FindSelectableOnDown()UnityEngine.UI.Selectableinlinevirtual
FindSelectableOnLeft()UnityEngine.UI.Selectableinlinevirtual
FindSelectableOnRight()UnityEngine.UI.Selectableinlinevirtual
FindSelectableOnUp()UnityEngine.UI.Selectableinlinevirtual
gameObjectUnityEngine.Component
GetCachedPtr()UnityEngine.Objectinlineprivate
GetComponent(Type type)UnityEngine.Componentinline
GetComponent< T >()UnityEngine.Componentinline
GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)UnityEngine.Componentpackage
GetComponentInChildren(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInChildren< T >()UnityEngine.Componentinline
GetComponentInParent(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInParent< T >()UnityEngine.Componentinline
GetComponents(Type type, List< Component > results)UnityEngine.Componentinline
GetComponents< T >(List< T > results)UnityEngine.Componentinline
GetComponents< T >()UnityEngine.Componentinline
GetComponentsForListInternal(Type searchType, object resultList)UnityEngine.Componentprivate
GetComponentsInChildren< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInChildren< T >(bool includeInactive, List< T > result)UnityEngine.Componentinline
GetComponentsInChildren< T >(List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive, List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >()UnityEngine.Componentinline
GetHashCode()UnityEngine.Objectinline
GetInstanceID()UnityEngine.Objectinline
GetName([NotNull("NullExceptionObject")] Object obj)UnityEngine.Objectprivate
GetOffsetOfInstanceIDInCPlusPlusObject()UnityEngine.Objectprivate
GetPointOnRectEdge(RectTransform rect, Vector2 dir)UnityEngine.UI.Selectableinlineprivatestatic
GetScriptClassName()UnityEngine.MonoBehaviourpackage
hasSelectionUnityEngine.UI.Selectableprivate
hideFlagsUnityEngine.Object
imageUnityEngine.UI.Selectable
InstantClearState()UnityEngine.UI.Selectableinlineprotectedvirtual
Instantiate(Object original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Instantiate(Object original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
interactableUnityEngine.UI.Selectable
Internal_CancelInvokeAll([NotNull("NullExceptionObject")] MonoBehaviour self)UnityEngine.MonoBehaviourprivate
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data)UnityEngine.Objectprivate
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot)UnityEngine.Objectprivate
Internal_IsInvokingAll([NotNull("NullExceptionObject")] MonoBehaviour self)UnityEngine.MonoBehaviourprivate
Invoke(string methodName, float time)UnityEngine.MonoBehaviourinline
InvokeDelayed([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName, float time, float repeatRate)UnityEngine.MonoBehaviourprivate
InvokeRepeating(string methodName, float time, float repeatRate)UnityEngine.MonoBehaviourinline
IsActive()UnityEngine.EventSystems.UIBehaviourinlinevirtual
isActiveAndEnabledUnityEngine.Behaviour
IsDestroyed()UnityEngine.EventSystems.UIBehaviourinline
IsHighlighted()UnityEngine.UI.Selectableinlineprotected
IsInteractable()UnityEngine.UI.Selectableinlinevirtual
IsInvoking()UnityEngine.MonoBehaviourinline
IsInvoking(string methodName)UnityEngine.MonoBehaviourinline
IsInvoking([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName)UnityEngine.MonoBehaviourprivate
IsNativeObjectAlive(Object o)UnityEngine.Objectinlineprivatestatic
IsObjectMonoBehaviour([NotNull("NullExceptionObject")] Object obj)UnityEngine.MonoBehaviourprivate
isPointerDownUnityEngine.UI.Selectableprivate
isPointerInsideUnityEngine.UI.Selectableprivate
IsPressed()UnityEngine.UI.Selectableinlineprotected
k__BackingFieldUnityEngine.UI.Selectableprivate
k__BackingFieldUnityEngine.UI.Selectableprivate
k__BackingFieldUnityEngine.UI.Selectableprivate
m_AnimationTriggersUnityEngine.UI.Selectableprivate
m_CachedPtrUnityEngine.Objectprivate
m_CanvasGroupCacheUnityEngine.UI.Selectableprivate
m_ColorsUnityEngine.UI.Selectableprivate
m_CurrentIndexUnityEngine.UI.Selectableprotected
m_EnableCalledUnityEngine.UI.Selectableprivate
m_GroupsAllowInteractionUnityEngine.UI.Selectableprivate
m_InteractableUnityEngine.UI.Selectableprivate
m_NavigationUnityEngine.UI.Selectableprivate
m_SpriteStateUnityEngine.UI.Selectableprivate
m_TargetGraphicUnityEngine.UI.Selectableprivate
m_TransitionUnityEngine.UI.Selectableprivate
MonoBehaviour()UnityEngine.MonoBehaviourinline
nameUnityEngine.Object
Navigate(AxisEventData eventData, Selectable sel)UnityEngine.UI.Selectableinlineprivate
navigationUnityEngine.UI.Selectable
Object()UnityEngine.Objectinline
Object()UnityEngine.Objectinlineprivatestatic
objectIsNullMessageUnityEngine.Objectprivatestatic
OffsetOfInstanceIDInCPlusPlusObjectUnityEngine.Objectpackagestatic
OnApplicationFocus(bool hasFocus)UnityEngine.UI.Selectableinlineprivate
OnBeforeTransformParentChanged()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnCanvasGroupChanged()UnityEngine.UI.Selectableinlineprotectedvirtual
OnCanvasHierarchyChanged()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnDeselect(BaseEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnDestroy()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnDidApplyAnimationProperties()UnityEngine.UI.Selectableinlineprotectedvirtual
OnDisable()UnityEngine.UI.Selectableinlineprotectedvirtual
OnEnable()UnityEngine.UI.Selectableinlineprotectedvirtual
OnMove(AxisEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnPointerDown(PointerEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnPointerEnter(PointerEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnPointerExit(PointerEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnPointerUp(PointerEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnRectTransformDimensionsChange()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnSelect(BaseEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnSetProperty()UnityEngine.UI.Selectableinlineprivate
OnTransformParentChanged()UnityEngine.UI.Selectableinlineprotectedvirtual
operator bool(Object exists)UnityEngine.Objectinlinestatic
operator!=(Object x, Object y)UnityEngine.Objectinlinestatic
operator==(Object x, Object y)UnityEngine.Objectinlinestatic
print(object message)UnityEngine.MonoBehaviourinlinestatic
s_SelectableCountUnityEngine.UI.Selectableprotectedstatic
s_SelectablesUnityEngine.UI.Selectableprotectedstatic
Select()UnityEngine.UI.Selectableinlinevirtual
Selectable()UnityEngine.UI.Selectableinlineprotected
Selectable()UnityEngine.UI.Selectableinlineprivatestatic
SelectionState enum nameUnityEngine.UI.Selectableprotected
SetName([NotNull("NullExceptionObject")] Object obj, string name)UnityEngine.Objectprivate
spriteStateUnityEngine.UI.Selectable
Start()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
StartColorTween(Color targetColor, bool instant)UnityEngine.UI.Selectableinlineprivate
StartCoroutine(string methodName)UnityEngine.MonoBehaviourinline
StartCoroutine(string methodName, [DefaultValue("null")] object value)UnityEngine.MonoBehaviourinline
StartCoroutine(IEnumerator routine)UnityEngine.MonoBehaviourinline
StartCoroutine_Auto(IEnumerator routine)UnityEngine.MonoBehaviourinline
StartCoroutineManaged(string methodName, object value)UnityEngine.MonoBehaviourprivate
StartCoroutineManaged2(IEnumerator enumerator)UnityEngine.MonoBehaviourprivate
StopAllCoroutines()UnityEngine.MonoBehaviour
StopCoroutine(IEnumerator routine)UnityEngine.MonoBehaviourinline
StopCoroutine(Coroutine routine)UnityEngine.MonoBehaviourinline
StopCoroutine(string methodName)UnityEngine.MonoBehaviour
StopCoroutineFromEnumeratorManaged(IEnumerator routine)UnityEngine.MonoBehaviourprivate
StopCoroutineManaged(Coroutine routine)UnityEngine.MonoBehaviourprivate
targetGraphicUnityEngine.UI.Selectable
ToString()UnityEngine.Objectinline
ToString(Object obj)UnityEngine.Objectprivate
transformUnityEngine.Component
transitionUnityEngine.UI.Selectable
Transition enum nameUnityEngine.UI.Selectable
TriggerAnimation(string triggername)UnityEngine.UI.Selectableinlineprivate
UIBehaviour()UnityEngine.EventSystems.UIBehaviourinlineprotected
useGUILayoutUnityEngine.MonoBehaviour