terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ITownNPCProfile.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
Microsoft.Xna.Framework.Graphics
;
4
using
ReLogic.Content
;
5
6
namespace
Terraria.GameContent
7
{
8
[global::Cpp2ILInjected.Token(Token =
"0x20007FB"
)]
9
public
interface
ITownNPCProfile
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{
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[global::Cpp2ILInjected.Token(Token =
"0x6004190"
)]
12
int
RollVariation
();
13
14
[global::Cpp2ILInjected.Token(Token =
"0x6004191"
)]
15
string
GetNameForVariant
(
NPC
npc);
16
17
[global::Cpp2ILInjected.Token(Token =
"0x6004192"
)]
18
Asset<Texture2D>
GetTextureNPCShouldUse
(
NPC
npc);
19
20
[global::Cpp2ILInjected.Token(Token =
"0x6004193"
)]
21
int
GetHeadTextureIndex
(
NPC
npc);
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}
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}
ReLogic.Content.Asset
Definition
Asset.cs:19
Terraria.NPC
Definition
NPC.cs:45
Terraria.GameContent.ITownNPCProfile.GetNameForVariant
string GetNameForVariant(NPC npc)
Terraria.GameContent.ITownNPCProfile.GetTextureNPCShouldUse
Asset< Texture2D > GetTextureNPCShouldUse(NPC npc)
Terraria.GameContent.ITownNPCProfile.GetHeadTextureIndex
int GetHeadTextureIndex(NPC npc)
Terraria.GameContent.ITownNPCProfile.RollVariation
int RollVariation()
Terraria.GameContent.ITownNPCProfile
Definition
ITownNPCProfile.cs:10
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:5
ReLogic.Content
Definition
Asset.cs:16
System
Definition
__Il2CppComDelegate.cs:6
Terraria.GameContent
Definition
AchievementsHelper.cs:15
source
Terraria
GameContent
ITownNPCProfile.cs
Generated by
1.10.0