terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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AsyncReadManagerMetricsFilters.cs
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1using System;
6
8{
10 [NativeConditional("ENABLE_PROFILER")]
12 [global::Cpp2ILInjected.Token(Token = "0x2000012")]
13 [StructLayout(0)]
15 {
16 [NativeName("typeIDs")]
17 [global::Cpp2ILInjected.Token(Token = "0x4000036")]
18 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
19 internal ulong[] TypeIDs;
20
21 [NativeName("states")]
22 [global::Cpp2ILInjected.Token(Token = "0x4000037")]
23 [global::Cpp2ILInjected.FieldOffset(Offset = "0x18")]
25
26 [NativeName("readTypes")]
27 [global::Cpp2ILInjected.Token(Token = "0x4000038")]
28 [global::Cpp2ILInjected.FieldOffset(Offset = "0x20")]
30
31 [NativeName("priorityLevels")]
32 [global::Cpp2ILInjected.Token(Token = "0x4000039")]
33 [global::Cpp2ILInjected.FieldOffset(Offset = "0x28")]
35
36 [NativeName("subsystems")]
37 [global::Cpp2ILInjected.Token(Token = "0x400003A")]
38 [global::Cpp2ILInjected.FieldOffset(Offset = "0x30")]
40 }
41}
class f__AnonymousType0<< Count > j__TPar