terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Priority.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
UnityEngine.Scripting
;
4
5
namespace
Unity.IO.LowLevel.Unsafe
6
{
7
[
RequiredByNativeCode
]
8
[global::Cpp2ILInjected.Token(Token =
"0x200000E"
)]
9
public
enum
Priority
10
{
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[global::Cpp2ILInjected.Token(Token =
"0x400001B"
)]
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PriorityLow
,
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[global::Cpp2ILInjected.Token(Token =
"0x400001C"
)]
14
PriorityHigh
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:6
Unity.IO.LowLevel.Unsafe.Priority
Priority
Definition
Priority.cs:10
Unity.IO.LowLevel.Unsafe.Priority.PriorityHigh
@ PriorityHigh
Unity.IO.LowLevel.Unsafe.Priority.PriorityLow
@ PriorityLow
Unity.IO.LowLevel.Unsafe
Definition
AssetLoadingSubsystem.cs:5
source
UnityEngine.CoreModule
Unity
IO
LowLevel
Unsafe
Priority.cs
Generated by
1.10.0