terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
ProcessingState.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
UnityEngine.Bindings
;
4
5
namespace
Unity.IO.LowLevel.Unsafe
6
{
7
[
NativeHeader
(
"Runtime/File/AsyncReadManagerMetrics.h"
)]
8
[global::Cpp2ILInjected.Token(Token =
"0x200000F"
)]
9
public
enum
ProcessingState
10
{
11
[global::Cpp2ILInjected.Token(Token =
"0x400001E"
)]
12
Unknown
,
13
[global::Cpp2ILInjected.Token(Token =
"0x400001F"
)]
14
InQueue
,
15
[global::Cpp2ILInjected.Token(Token =
"0x4000020"
)]
16
Reading
,
17
[global::Cpp2ILInjected.Token(Token =
"0x4000021"
)]
18
Completed
,
19
[global::Cpp2ILInjected.Token(Token =
"0x4000022"
)]
20
Failed
,
21
[global::Cpp2ILInjected.Token(Token =
"0x4000023"
)]
22
Canceled
23
}
24
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Bindings
Definition
CodegenOptions.cs:5
Unity.IO.LowLevel.Unsafe.ProcessingState
ProcessingState
Definition
ProcessingState.cs:10
Unity.IO.LowLevel.Unsafe.ProcessingState.InQueue
@ InQueue
Unity.IO.LowLevel.Unsafe.ProcessingState.Completed
@ Completed
Unity.IO.LowLevel.Unsafe.ProcessingState.Canceled
@ Canceled
Unity.IO.LowLevel.Unsafe.ProcessingState.Reading
@ Reading
Unity.IO.LowLevel.Unsafe.ProcessingState.Unknown
@ Unknown
Unity.IO.LowLevel.Unsafe.ProcessingState.Failed
@ Failed
Unity.IO.LowLevel.Unsafe
Definition
AssetLoadingSubsystem.cs:5
source
UnityEngine.CoreModule
Unity
IO
LowLevel
Unsafe
ProcessingState.cs
Generated by
1.10.0