terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ProcessingState.cs
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1using System;
4
6{
7 [NativeHeader("Runtime/File/AsyncReadManagerMetrics.h")]
8 [global::Cpp2ILInjected.Token(Token = "0x200000F")]
9 public enum ProcessingState
10 {
11 [global::Cpp2ILInjected.Token(Token = "0x400001E")]
12 Unknown,
13 [global::Cpp2ILInjected.Token(Token = "0x400001F")]
14 InQueue,
15 [global::Cpp2ILInjected.Token(Token = "0x4000020")]
16 Reading,
17 [global::Cpp2ILInjected.Token(Token = "0x4000021")]
19 [global::Cpp2ILInjected.Token(Token = "0x4000022")]
20 Failed,
21 [global::Cpp2ILInjected.Token(Token = "0x4000023")]
23 }
24}
class f__AnonymousType0<< Count > j__TPar