terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IFilterInfoProvider.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
Microsoft.Xna.Framework
;
4
using
Microsoft.Xna.Framework.Graphics
;
5
using
Terraria.UI
;
6
7
namespace
Terraria.GameContent.Bestiary
8
{
9
[global::Cpp2ILInjected.Token(Token =
"0x200095F"
)]
10
public
interface
IFilterInfoProvider
11
{
12
[global::Cpp2ILInjected.Token(Token =
"0x6004802"
)]
13
UIElement
GetFilterImage
();
14
15
[global::Cpp2ILInjected.Token(Token =
"0x6004803"
)]
16
string
GetDisplayNameKey
();
17
18
[global::Cpp2ILInjected.Token(Token =
"0x6004804"
)]
19
void
GetDisplay
(
out
Texture2D
texture,
out
Rectangle
frame);
20
}
21
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Microsoft.Xna.Framework.Graphics.Texture2D
Definition
Texture2D.cs:19
Terraria.UI.UIElement
Definition
UIElement.cs:24
Terraria.GameContent.Bestiary.IFilterInfoProvider.GetFilterImage
UIElement GetFilterImage()
Terraria.GameContent.Bestiary.IFilterInfoProvider.GetDisplay
void GetDisplay(out Texture2D texture, out Rectangle frame)
Terraria.GameContent.Bestiary.IFilterInfoProvider.GetDisplayNameKey
string GetDisplayNameKey()
Terraria.GameContent.Bestiary.IFilterInfoProvider
Definition
IFilterInfoProvider.cs:11
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:5
Microsoft.Xna.Framework
Definition
AudioChannels.cs:5
System
Definition
__Il2CppComDelegate.cs:6
Terraria.GameContent.Bestiary
Definition
BestiaryDatabase.cs:9
Terraria.UI
Definition
Alignment.cs:10
Microsoft.Xna.Framework.Rectangle
Definition
Rectangle.cs:48
source
Terraria
GameContent
Bestiary
IFilterInfoProvider.cs
Generated by
1.10.0