terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.RenderTextureDescriptor Struct Reference
+ Collaboration diagram for UnityEngine.RenderTextureDescriptor:

Properties

readonly int width [get, set]
 
readonly int height [get, set]
 
readonly int msaaSamples [get, set]
 
readonly int volumeDepth [get, set]
 
GraphicsFormat graphicsFormat [get, set]
 
readonly GraphicsFormat depthStencilFormat [get, set]
 
readonly TextureDimension dimension [get, set]
 

Private Attributes

int< widthk__BackingField
 
int< heightk__BackingField
 
int< msaaSamplesk__BackingField
 
int< volumeDepthk__BackingField
 
int< mipCountk__BackingField
 
GraphicsFormat _graphicsFormat
 
GraphicsFormat< stencilFormatk__BackingField
 
GraphicsFormat< depthStencilFormatk__BackingField
 
TextureDimension< dimensionk__BackingField
 
ShadowSamplingMode< shadowSamplingModek__BackingField
 
VRTextureUsage< vrUsagek__BackingField
 
RenderTextureCreationFlags _flags
 
RenderTextureMemoryless< memorylessk__BackingField
 

Detailed Description

Definition at line 12 of file RenderTextureDescriptor.cs.


The documentation for this struct was generated from the following file: