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void | PlaceWiresForExplosives (Point origin) |
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bool | AreThereEnoughTraps () |
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void | ClearCaches () |
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void | FindBoulderTrapSpots (Point position) |
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void | FindBoulderTrapSpot (Point position) |
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void | PlaceBoulderTrapSpot (Point position, int yPush) |
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void | FindDartTrapSpots (Point position) |
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bool | FindDartTrapSpotSingle (Point position, int directionX) |
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void | FindExplosiveTrapSpots (Point position) |
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bool | IsGoodSpotsForExplosive (int x, int y) |
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void | TurnGoldChestIntoDeadMansChest (Point position) |
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void | ActuallyPlaceDartTrap (Point position, int directionX, int x, int y, int xPush, Tile t) |
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void | PlaceWireLine (Point start, int offsetX, int offsetY, int steps) |
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void | ActuallyPlaceBoulderTrap (Point position, int yPush, int requiredHeight, int bestType) |
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void | ActuallyPlaceExplosive (Point position) |
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Definition at line 14 of file DeadMansChestBiome.cs.