terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
UnityEngine.Transform Member List

This is the complete list of members for UnityEngine.Transform, including all inherited members.

CheckNullArgument(object arg, string message)UnityEngine.Objectinlineprivatestatic
childCountUnityEngine.Transform
cloneDestroyedMessageUnityEngine.Objectprivatestatic
CompareBaseObjects(Object lhs, Object rhs)UnityEngine.Objectinlineprivatestatic
Component()UnityEngine.Componentinline
Destroy(Object obj, [DefaultValue("0.0F")] float t)UnityEngine.Object
Destroy(Object obj)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets)UnityEngine.Object
DestroyImmediate(Object obj)UnityEngine.Objectinlinestatic
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target)UnityEngine.Object
Equals(object other)UnityEngine.Objectinline
FindObjectFromInstanceID(int instanceID)UnityEngine.Objectpackage
FindObjectsOfType(Type type, bool includeInactive)UnityEngine.Object
FindObjectsOfType< T >()UnityEngine.Objectinlinestatic
forwardUnityEngine.Transform
gameObjectUnityEngine.Component
get_localPosition_Injected(out Vector3 ret)UnityEngine.Transformprivate
get_localRotation_Injected(out Quaternion ret)UnityEngine.Transformprivate
get_localScale_Injected(out Vector3 ret)UnityEngine.Transformprivate
get_localToWorldMatrix_Injected(out Matrix4x4 ret)UnityEngine.Transformprivate
get_position_Injected(out Vector3 ret)UnityEngine.Transformprivate
get_rotation_Injected(out Quaternion ret)UnityEngine.Transformprivate
get_worldToLocalMatrix_Injected(out Matrix4x4 ret)UnityEngine.Transformprivate
GetCachedPtr()UnityEngine.Objectinlineprivate
GetChild(int index)UnityEngine.Transform
GetComponent(Type type)UnityEngine.Componentinline
GetComponent< T >()UnityEngine.Componentinline
GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)UnityEngine.Componentpackage
GetComponentInChildren(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInChildren< T >()UnityEngine.Componentinline
GetComponentInParent(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInParent< T >()UnityEngine.Componentinline
GetComponents(Type type, List< Component > results)UnityEngine.Componentinline
GetComponents< T >(List< T > results)UnityEngine.Componentinline
GetComponents< T >()UnityEngine.Componentinline
GetComponentsForListInternal(Type searchType, object resultList)UnityEngine.Componentprivate
GetComponentsInChildren< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInChildren< T >(bool includeInactive, List< T > result)UnityEngine.Componentinline
GetComponentsInChildren< T >(List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive, List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >()UnityEngine.Componentinline
GetEnumerator()UnityEngine.Transforminline
GetHashCode()UnityEngine.Objectinline
GetInstanceID()UnityEngine.Objectinline
GetName([NotNull("NullExceptionObject")] Object obj)UnityEngine.Objectprivate
GetOffsetOfInstanceIDInCPlusPlusObject()UnityEngine.Objectprivate
GetParent()UnityEngine.Transformprivate
GetSiblingIndex()UnityEngine.Transform
hideFlagsUnityEngine.Object
Instantiate(Object original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Instantiate(Object original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data)UnityEngine.Objectprivate
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot)UnityEngine.Objectprivate
InverseTransformPoint(Vector3 position)UnityEngine.Transforminline
InverseTransformPoint_Injected(ref Vector3 position, out Vector3 ret)UnityEngine.Transformprivate
IsChildOf([NotNull("ArgumentNullException")] Transform parent)UnityEngine.Transform
IsNativeObjectAlive(Object o)UnityEngine.Objectinlineprivatestatic
localPositionUnityEngine.Transform
localRotationUnityEngine.Transform
localScaleUnityEngine.Transform
localToWorldMatrixUnityEngine.Transform
m_CachedPtrUnityEngine.Objectprivate
nameUnityEngine.Object
Object()UnityEngine.Objectinline
Object()UnityEngine.Objectinlineprivatestatic
objectIsNullMessageUnityEngine.Objectprivatestatic
OffsetOfInstanceIDInCPlusPlusObjectUnityEngine.Objectpackagestatic
operator bool(Object exists)UnityEngine.Objectinlinestatic
operator!=(Object x, Object y)UnityEngine.Objectinlinestatic
operator==(Object x, Object y)UnityEngine.Objectinlinestatic
parentUnityEngine.Transform
parentInternalUnityEngine.Transformpackage
positionUnityEngine.Transform
Rotate(Vector3 axis, float angle, [DefaultValue("Space.Self")] Space relativeTo)UnityEngine.Transforminline
RotateAroundInternal(Vector3 axis, float angle)UnityEngine.Transforminlinepackage
RotateAroundInternal_Injected(ref Vector3 axis, float angle)UnityEngine.Transformprivate
rotationUnityEngine.Transform
set_localPosition_Injected(ref Vector3 value)UnityEngine.Transformprivate
set_localRotation_Injected(ref Quaternion value)UnityEngine.Transformprivate
set_localScale_Injected(ref Vector3 value)UnityEngine.Transformprivate
set_position_Injected(ref Vector3 value)UnityEngine.Transformprivate
SetAsFirstSibling()UnityEngine.Transform
SetName([NotNull("NullExceptionObject")] Object obj, string name)UnityEngine.Objectprivate
SetParent(Transform p)UnityEngine.Transforminline
SetParent(Transform parent, bool worldPositionStays)UnityEngine.Transform
ToString()UnityEngine.Objectinline
ToString(Object obj)UnityEngine.Objectprivate
Transform()UnityEngine.Transforminlineprotected
transformUnityEngine.Component
TransformDirection(Vector3 direction)UnityEngine.Transforminline
TransformDirection_Injected(ref Vector3 direction, out Vector3 ret)UnityEngine.Transformprivate
TransformPoint(Vector3 position)UnityEngine.Transforminline
TransformPoint_Injected(ref Vector3 position, out Vector3 ret)UnityEngine.Transformprivate
worldToLocalMatrixUnityEngine.Transform