CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic |
childCount | UnityEngine.Transform | |
cloneDestroyedMessage | UnityEngine.Object | privatestatic |
CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic |
Component() | UnityEngine.Component | inline |
Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object | |
Destroy(Object obj) | UnityEngine.Object | inlinestatic |
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object | |
DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic |
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object | |
Equals(object other) | UnityEngine.Object | inline |
FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package |
FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object | |
FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic |
forward | UnityEngine.Transform | |
gameObject | UnityEngine.Component | |
get_localPosition_Injected(out Vector3 ret) | UnityEngine.Transform | private |
get_localRotation_Injected(out Quaternion ret) | UnityEngine.Transform | private |
get_localScale_Injected(out Vector3 ret) | UnityEngine.Transform | private |
get_localToWorldMatrix_Injected(out Matrix4x4 ret) | UnityEngine.Transform | private |
get_position_Injected(out Vector3 ret) | UnityEngine.Transform | private |
get_rotation_Injected(out Quaternion ret) | UnityEngine.Transform | private |
get_worldToLocalMatrix_Injected(out Matrix4x4 ret) | UnityEngine.Transform | private |
GetCachedPtr() | UnityEngine.Object | inlineprivate |
GetChild(int index) | UnityEngine.Transform | |
GetComponent(Type type) | UnityEngine.Component | inline |
GetComponent< T >() | UnityEngine.Component | inline |
GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue) | UnityEngine.Component | package |
GetComponentInChildren(Type t, bool includeInactive) | UnityEngine.Component | inline |
GetComponentInChildren< T >() | UnityEngine.Component | inline |
GetComponentInParent(Type t, bool includeInactive) | UnityEngine.Component | inline |
GetComponentInParent< T >() | UnityEngine.Component | inline |
GetComponents(Type type, List< Component > results) | UnityEngine.Component | inline |
GetComponents< T >(List< T > results) | UnityEngine.Component | inline |
GetComponents< T >() | UnityEngine.Component | inline |
GetComponentsForListInternal(Type searchType, object resultList) | UnityEngine.Component | private |
GetComponentsInChildren< T >(bool includeInactive) | UnityEngine.Component | inline |
GetComponentsInChildren< T >(bool includeInactive, List< T > result) | UnityEngine.Component | inline |
GetComponentsInChildren< T >(List< T > results) | UnityEngine.Component | inline |
GetComponentsInParent< T >(bool includeInactive) | UnityEngine.Component | inline |
GetComponentsInParent< T >(bool includeInactive, List< T > results) | UnityEngine.Component | inline |
GetComponentsInParent< T >() | UnityEngine.Component | inline |
GetEnumerator() | UnityEngine.Transform | inline |
GetHashCode() | UnityEngine.Object | inline |
GetInstanceID() | UnityEngine.Object | inline |
GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private |
GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private |
GetParent() | UnityEngine.Transform | private |
GetSiblingIndex() | UnityEngine.Transform | |
hideFlags | UnityEngine.Object | |
Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
Instantiate(Object original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private |
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic |
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private |
InverseTransformPoint(Vector3 position) | UnityEngine.Transform | inline |
InverseTransformPoint_Injected(ref Vector3 position, out Vector3 ret) | UnityEngine.Transform | private |
IsChildOf([NotNull("ArgumentNullException")] Transform parent) | UnityEngine.Transform | |
IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic |
localPosition | UnityEngine.Transform | |
localRotation | UnityEngine.Transform | |
localScale | UnityEngine.Transform | |
localToWorldMatrix | UnityEngine.Transform | |
m_CachedPtr | UnityEngine.Object | private |
name | UnityEngine.Object | |
Object() | UnityEngine.Object | inline |
Object() | UnityEngine.Object | inlineprivatestatic |
objectIsNullMessage | UnityEngine.Object | privatestatic |
OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic |
operator bool(Object exists) | UnityEngine.Object | inlinestatic |
operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic |
operator==(Object x, Object y) | UnityEngine.Object | inlinestatic |
parent | UnityEngine.Transform | |
parentInternal | UnityEngine.Transform | package |
position | UnityEngine.Transform | |
Rotate(Vector3 axis, float angle, [DefaultValue("Space.Self")] Space relativeTo) | UnityEngine.Transform | inline |
RotateAroundInternal(Vector3 axis, float angle) | UnityEngine.Transform | inlinepackage |
RotateAroundInternal_Injected(ref Vector3 axis, float angle) | UnityEngine.Transform | private |
rotation | UnityEngine.Transform | |
set_localPosition_Injected(ref Vector3 value) | UnityEngine.Transform | private |
set_localRotation_Injected(ref Quaternion value) | UnityEngine.Transform | private |
set_localScale_Injected(ref Vector3 value) | UnityEngine.Transform | private |
set_position_Injected(ref Vector3 value) | UnityEngine.Transform | private |
SetAsFirstSibling() | UnityEngine.Transform | |
SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private |
SetParent(Transform p) | UnityEngine.Transform | inline |
SetParent(Transform parent, bool worldPositionStays) | UnityEngine.Transform | |
ToString() | UnityEngine.Object | inline |
ToString(Object obj) | UnityEngine.Object | private |
Transform() | UnityEngine.Transform | inlineprotected |
transform | UnityEngine.Component | |
TransformDirection(Vector3 direction) | UnityEngine.Transform | inline |
TransformDirection_Injected(ref Vector3 direction, out Vector3 ret) | UnityEngine.Transform | private |
TransformPoint(Vector3 position) | UnityEngine.Transform | inline |
TransformPoint_Injected(ref Vector3 position, out Vector3 ret) | UnityEngine.Transform | private |
worldToLocalMatrix | UnityEngine.Transform | |