| _effectPass | Terraria.Graphics.Shaders.ShaderData |  | 
  | _globalOpacity | Terraria.Graphics.Shaders.ScreenShaderData | private | 
  | _imageScales | Terraria.Graphics.Shaders.ScreenShaderData | private | 
  | _passName | Terraria.Graphics.Shaders.ShaderData | protected | 
  | _samplerStates | Terraria.Graphics.Shaders.ScreenShaderData | private | 
  | _shader | Terraria.Graphics.Shaders.ShaderData | private | 
  | _uAssetImages | Terraria.Graphics.Shaders.ScreenShaderData | private | 
  | _uColor | Terraria.Graphics.Shaders.ScreenShaderData | private | 
  | _uCustomImages | Terraria.Graphics.Shaders.ScreenShaderData | private | 
  | _uDirection | Terraria.Graphics.Shaders.ScreenShaderData | private | 
  | _uImageOffset | Terraria.Graphics.Shaders.ScreenShaderData | private | 
  | _uIntensity | Terraria.Graphics.Shaders.ScreenShaderData | private | 
  | _uOpacity | Terraria.Graphics.Shaders.ScreenShaderData | private | 
  | _uProgress | Terraria.Graphics.Shaders.ScreenShaderData | private | 
  | _uSecondaryColor | Terraria.Graphics.Shaders.ScreenShaderData | private | 
  | _uTargetPosition | Terraria.Graphics.Shaders.ScreenShaderData | private | 
  | Apply() | Terraria.Graphics.Shaders.ScreenShaderData | inlinevirtual | 
  | Terraria::Graphics::Shaders::ShaderData.Apply(Entity entity, DrawData? drawData=null) | Terraria.Graphics.Shaders.ShaderData | inlinevirtual | 
  | CombinedOpacity | Terraria.Graphics.Shaders.ScreenShaderData |  | 
  | GetDaylightPowers(out float nightlightPower, out float daylightPower, out float moonPower, out float dawnPower) | Terraria.GameContent.Shaders.SepiaScreenShaderData | inlineprivatestatic | 
  | GetSecondaryShader(Player player) | Terraria.Graphics.Shaders.ScreenShaderData | inlinevirtual | 
  | Intensity | Terraria.Graphics.Shaders.ScreenShaderData |  | 
  | ScreenShaderData(string passName) | Terraria.Graphics.Shaders.ScreenShaderData | inline | 
  | ScreenShaderData(Ref< Effect > shader, string passName) | Terraria.Graphics.Shaders.ScreenShaderData | inline | 
  | SepiaScreenShaderData(string passName) | Terraria.GameContent.Shaders.SepiaScreenShaderData | inline | 
  | Shader | Terraria.Graphics.Shaders.ShaderData |  | 
  | ShaderData(Ref< Effect > shader, string passName) | Terraria.Graphics.Shaders.ShaderData | inline | 
  | Update(GameTime gameTime) | Terraria.GameContent.Shaders.SepiaScreenShaderData | inlinevirtual | 
  | UseColor(float r, float g, float b) | Terraria.Graphics.Shaders.ScreenShaderData | inline | 
  | UseColor(Color color) | Terraria.Graphics.Shaders.ScreenShaderData | inline | 
  | UseColor(Vector3 color) | Terraria.Graphics.Shaders.ScreenShaderData | inline | 
  | UseDirection(Vector2 direction) | Terraria.Graphics.Shaders.ScreenShaderData | inline | 
  | UseGlobalOpacity(float opacity) | Terraria.Graphics.Shaders.ScreenShaderData | inline | 
  | UseImage(Texture2D image, int index=0, SamplerState samplerState=null) | Terraria.Graphics.Shaders.ScreenShaderData | inline | 
  | UseImage(string path, int index=0, SamplerState samplerState=null) | Terraria.Graphics.Shaders.ScreenShaderData | inline | 
  | UseImageOffset(Vector2 offset) | Terraria.Graphics.Shaders.ScreenShaderData | inline | 
  | UseImageScale(Vector2 scale, int index=0) | Terraria.Graphics.Shaders.ScreenShaderData | inline | 
  | UseIntensity(float intensity) | Terraria.Graphics.Shaders.ScreenShaderData | inline | 
  | UseOpacity(float opacity) | Terraria.Graphics.Shaders.ScreenShaderData | inline | 
  | UseProgress(float progress) | Terraria.Graphics.Shaders.ScreenShaderData | inline | 
  | UseSecondaryColor(float r, float g, float b) | Terraria.Graphics.Shaders.ScreenShaderData | inline | 
  | UseSecondaryColor(Color color) | Terraria.Graphics.Shaders.ScreenShaderData | inline | 
  | UseSecondaryColor(Vector3 color) | Terraria.Graphics.Shaders.ScreenShaderData | inline | 
  | UseTargetPosition(Vector2 position) | Terraria.Graphics.Shaders.ScreenShaderData | inline |