terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Bestiary.SpawnConditionBestiaryOverlayInfoElement Class Reference
+ Inheritance diagram for Terraria.GameContent.Bestiary.SpawnConditionBestiaryOverlayInfoElement:
+ Collaboration diagram for Terraria.GameContent.Bestiary.SpawnConditionBestiaryOverlayInfoElement:

Public Member Functions

 SpawnConditionBestiaryOverlayInfoElement (string nameLanguageKey, int filterIconFrame, string overlayImagePath=null, Color? overlayColor=null)
 
Asset< Texture2DGetBackgroundOverlayImage ()
 
ColorGetBackgroundOverlayColor ()
 
UIElement GetFilterImage ()
 
string GetSearchString (ref BestiaryUICollectionInfo info)
 
string GetDisplayNameKey ()
 
UIElement ProvideUIElement (BestiaryUICollectionInfo info)
 
void GetDisplay (out Texture2D texture, out Rectangle frame)
 

Public Attributes

Point _filterIconFrame
 

Properties

float DisplayPriority [get, set]
 
float OrderPriority [get, set]
 
int DisplayTextPriority [get, set]
 
bool HideInPortraitInfo [get, set]
 

Private Member Functions

void AddOnHover (UIElement button)
 
void ShowButtonName (UIElement element)
 
void< AddOnHoverb__18_0 (UIElement e)
 

Private Attributes

string _overlayImagePath
 
Color_overlayColor
 
float< DisplayPriorityk__BackingField
 
float< OrderPriorityk__BackingField
 
string _key
 

Static Private Attributes

const int framesPerRow = 16
 
const int framesPerColumn = 5
 

Detailed Description

Definition at line 11 of file SpawnConditionBestiaryOverlayInfoElement.cs.


The documentation for this class was generated from the following file: