terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Member Functions | |
void | DrawPlayers (Camera camera, IEnumerable< Player > players) |
void | DrawPlayerHead (Camera camera, Player drawPlayer, Vector2 position, float alpha=1f, float scale=1f, Color borderColor=default(Color)) |
void | DrawPlayer (Camera camera, Player drawPlayer, Vector2 position, float rotation, Vector2 rotationOrigin, float shadow=0f, float scale=1f, Vector2[] positionalOffsets=null) |
LegacyPlayerRenderer () | |
Properties | |
static SamplerState | MountedSamplerState [get, set] |
Private Member Functions | |
void | RenderOutlines (int count, float alpha, float scale, Color borderColor) |
void | DrawPlayerFull (Camera camera, Player drawPlayer) |
void | DrawPlayerStoned (Camera camera, Player drawPlayer, Vector2 position) |
void | DrawGhost (Camera camera, Player drawPlayer, Vector2 position, float shadow=0f) |
Static Private Member Functions | |
static void | DrawPlayer_MountTransformation (ref PlayerDrawSet drawInfo) |
static void | DrawPlayer_UseNormalLayers (ref PlayerDrawSet drawInfo) |
static | LegacyPlayerRenderer () |
Private Attributes | |
readonly DrawData[] | _drawData |
readonly List< int > | _dust |
readonly List< int > | _gore |
Static Private Attributes | |
static Vector2[] | OutlineOffsets |
Definition at line 14 of file LegacyPlayerRenderer.cs.