terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Graphics.Renderers.LegacyPlayerRenderer Class Reference
+ Inheritance diagram for Terraria.Graphics.Renderers.LegacyPlayerRenderer:
+ Collaboration diagram for Terraria.Graphics.Renderers.LegacyPlayerRenderer:

Public Member Functions

void DrawPlayers (Camera camera, IEnumerable< Player > players)
 
void DrawPlayerHead (Camera camera, Player drawPlayer, Vector2 position, float alpha=1f, float scale=1f, Color borderColor=default(Color))
 
void DrawPlayer (Camera camera, Player drawPlayer, Vector2 position, float rotation, Vector2 rotationOrigin, float shadow=0f, float scale=1f, Vector2[] positionalOffsets=null)
 
 LegacyPlayerRenderer ()
 

Properties

static SamplerState MountedSamplerState [get, set]
 

Private Member Functions

void RenderOutlines (int count, float alpha, float scale, Color borderColor)
 
void DrawPlayerFull (Camera camera, Player drawPlayer)
 
void DrawPlayerStoned (Camera camera, Player drawPlayer, Vector2 position)
 
void DrawGhost (Camera camera, Player drawPlayer, Vector2 position, float shadow=0f)
 

Static Private Member Functions

static void DrawPlayer_MountTransformation (ref PlayerDrawSet drawInfo)
 
static void DrawPlayer_UseNormalLayers (ref PlayerDrawSet drawInfo)
 
static LegacyPlayerRenderer ()
 

Private Attributes

readonly DrawData[] _drawData
 
readonly List< int > _dust
 
readonly List< int > _gore
 

Static Private Attributes

static Vector2[] OutlineOffsets
 

Detailed Description

Definition at line 14 of file LegacyPlayerRenderer.cs.


The documentation for this class was generated from the following file: