terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetState() [1/2]

static KeyboardState Microsoft.Xna.Framework.Input.Keyboard.GetState ( )
inlinestatic

Definition at line 12 of file Keyboard.cs.

13 {
14 if (!true)
15 {
16 }
17 KeyboardState keyboardState = Keyboard.PlatformGetState();
18 KeyboardState keyboardState2;
19 keyboardState2.<CapsLock>k__BackingField = true;
20 return 1;
21 }
class f__AnonymousType0<< Count > j__TPar

References Microsoft.Xna.Framework.Input.CapsLock, j__TPar, and Microsoft.Xna.Framework.Input.Keyboard.PlatformGetState().

Referenced by Terraria.Main.DoUpdate_HandleInput(), and Terraria.GameInput.PlayerInput.ResetInputsOnActiveStateChange().