terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Profiler.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Scripting
;
4
using
UnityEngine.Scripting.APIUpdating
;
5
6
namespace
UnityEngine.Profiling
7
{
8
// Token: 0x020000EF RID: 239
9
[
NativeHeader
(
"Runtime/Profiler/ScriptBindings/Profiler.bindings.h"
)]
10
[
UsedByNativeCode
]
11
[
NativeHeader
(
"Runtime/Utilities/MemoryUtilities.h"
)]
12
[
NativeHeader
(
"Runtime/Allocator/MemoryManager.h"
)]
13
[
NativeHeader
(
"Runtime/Profiler/Profiler.h"
)]
14
[
MovedFrom
(
"UnityEngine"
)]
15
[
NativeHeader
(
"Runtime/ScriptingBackend/ScriptingApi.h"
)]
16
public
sealed
class
Profiler
17
{
18
// Token: 0x0600051A RID: 1306 RVA: 0x0000936C File Offset: 0x0000756C
19
[
NativeConditional
(
"ENABLE_PROFILER"
)]
20
public
static
void
EndThreadProfiling
()
21
{
22
}
23
}
24
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
UnityEngine.Profiling.Profiler.EndThreadProfiling
static void EndThreadProfiling()
Definition
Profiler.cs:20
UnityEngine.Profiling.Profiler
Definition
Profiler.cs:17
System
Definition
__ComObject.cs:4
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Profiling
Definition
DebugScreenCapture.cs:7
UnityEngine.Scripting.APIUpdating
Definition
MovedFromAttribute.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
source
UnityEngine.CoreModule
UnityEngine
Profiling
Profiler.cs
Generated by
1.10.0