terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CraftItemDraw()

void GUIItemDuplication.CraftItemDraw ( ItemGrid_Layout gridLayout,
int index,
Vector2 position,
float scale )
inline

Definition at line 275 of file GUIItemDuplication.cs.

276 {
277 int offset = this.Offset;
278 int num = this.cursorOver;
279 bool hasFocus = this.HasFocus;
280 if (num == 0)
281 {
282 }
283 if (!true)
284 {
285 }
286 if (this.FilteredItems._size == 0)
287 {
288 }
289 Main.inventoryScale = scale;
290 int focusItem = this.FocusItem;
291 if (num == 0)
292 {
294 int focusItem2 = this.FocusItem;
295 }
296 int num2 = this.cursorOver;
297 bool hasFocus2 = this.HasFocus;
299 if (num2 == 0)
300 {
301 }
302 ItemSlot.SetSelectHighlight(true, scale);
303 if (instance == null)
304 {
305 }
307 if (num2 == 0)
308 {
309 }
310 if (num2 == 0)
311 {
312 }
313 }
class f__AnonymousType0<< Count > j__TPar
static void SetSelectHighlight(bool hasFocus, float highlightScale=-1f)
Definition ItemSlot.cs:702
static bool ControllerModeLocked

References System.Collections.Generic.List< T >._size, XNAUnityRunner.ControllerModeLocked, cursorOver, FilteredItems, FocusItem, HasFocus, PageControllerLayoutDefinition< T >.Instance, j__TPar, Offset, System.offset, and Terraria.UI.ItemSlot.SetSelectHighlight().