terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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StardewValleyAnimation.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Collections.Generic
;
3
using
Microsoft.Xna.Framework
;
4
using
Microsoft.Xna.Framework.Graphics
;
5
6
namespace
Terraria.GameContent.Animations
7
{
8
// Token: 0x020009A3 RID: 2467
9
public
class
StardewValleyAnimation
10
{
11
// Token: 0x06004901 RID: 18689 RVA: 0x00260EE4 File Offset: 0x0025F0E4
12
public
StardewValleyAnimation
()
13
{
14
this.
ComposeAnimation
();
15
}
16
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// Token: 0x06004902 RID: 18690 RVA: 0x00260F00 File Offset: 0x0025F100
18
private
void
ComposeAnimation
()
19
{
20
int
num = 1;
21
if
(num == 0)
22
{
23
}
24
if
(num == 0)
25
{
26
}
27
if
(!
true
)
28
{
29
}
30
Rectangle
rectangle
;
31
Vector2
vector =
rectangle
.Size();
32
int
num2
= 1;
33
if
(
num2
== 0)
34
{
35
}
36
int
value
=
num2
.m_value;
37
int
num3
= 1;
38
if
(
num3
== 0)
39
{
40
}
41
int
value2
=
num3
.m_value;
42
if
(!
true
)
43
{
44
}
45
int
num4
= 1;
46
if
(
num4
== 0)
47
{
48
}
49
int
value3
=
num4
.m_value;
50
}
51
52
// Token: 0x06004903 RID: 18691 RVA: 0x00260FC8 File Offset: 0x0025F1C8
53
private
Matrix
GetMatrixForAnimation
()
54
{
55
if
(!
true
)
56
{
57
}
58
Matrix
transform =
Main
.
Transform
;
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return
1;
60
}
61
62
// Token: 0x06004904 RID: 18692 RVA: 0x00260FE4 File Offset: 0x0025F1E4
63
public
void
Draw
(
SpriteBatch
spriteBatch,
int
timeInAnimation
,
Vector2
positionInScreen
)
64
{
65
int
size = this.
_segments
.
_size
;
66
}
67
68
// Token: 0x0400842D RID: 33837
69
private
List<IAnimationSegment>
_segments
;
70
}
71
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Microsoft.Xna.Framework.Graphics.SpriteBatch
Definition
SpriteBatch.cs:14
System.Collections.Generic.List._size
int _size
Definition
List.cs:394
System.Collections.Generic.List
Definition
List.cs:13
Terraria.GameContent.Animations.StardewValleyAnimation.Draw
void Draw(SpriteBatch spriteBatch, int timeInAnimation, Vector2 positionInScreen)
Definition
StardewValleyAnimation.cs:63
Terraria.GameContent.Animations.StardewValleyAnimation.StardewValleyAnimation
StardewValleyAnimation()
Definition
StardewValleyAnimation.cs:12
Terraria.GameContent.Animations.StardewValleyAnimation._segments
List< IAnimationSegment > _segments
Definition
StardewValleyAnimation.cs:69
Terraria.GameContent.Animations.StardewValleyAnimation.GetMatrixForAnimation
Matrix GetMatrixForAnimation()
Definition
StardewValleyAnimation.cs:53
Terraria.GameContent.Animations.StardewValleyAnimation.ComposeAnimation
void ComposeAnimation()
Definition
StardewValleyAnimation.cs:18
Terraria.GameContent.Animations.StardewValleyAnimation
Definition
StardewValleyAnimation.cs:10
Terraria.Main.Transform
static Matrix Transform
Definition
Main.cs:4428
Terraria.Main
Definition
Main.cs:67
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:4
Microsoft.Xna.Framework
Definition
AudioChannels.cs:4
System.Collections.Generic
Definition
ArrayBuilder.cs:5
System.ExceptionArgument.value
@ value
System
Definition
__ComObject.cs:4
Terraria.GameContent.Animations
Definition
Actions.cs:5
Microsoft.Xna.Framework.Matrix
Definition
Matrix.cs:10
Microsoft.Xna.Framework.Rectangle
Definition
Rectangle.cs:9
Microsoft.Xna.Framework.Vector2
Definition
Vector2.cs:10
source
Terraria
GameContent
Animations
StardewValleyAnimation.cs
Generated by
1.10.0