terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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StardewValleyAnimation.cs
Go to the documentation of this file.
1using System;
5
7{
8 // Token: 0x020009A3 RID: 2467
10 {
11 // Token: 0x06004901 RID: 18689 RVA: 0x00260EE4 File Offset: 0x0025F0E4
13 {
14 this.ComposeAnimation();
15 }
16
17 // Token: 0x06004902 RID: 18690 RVA: 0x00260F00 File Offset: 0x0025F100
18 private void ComposeAnimation()
19 {
20 int num = 1;
21 if (num == 0)
22 {
23 }
24 if (num == 0)
25 {
26 }
27 if (!true)
28 {
29 }
31 Vector2 vector = rectangle.Size();
32 int num2 = 1;
33 if (num2 == 0)
34 {
35 }
36 int value = num2.m_value;
37 int num3 = 1;
38 if (num3 == 0)
39 {
40 }
41 int value2 = num3.m_value;
42 if (!true)
43 {
44 }
45 int num4 = 1;
46 if (num4 == 0)
47 {
48 }
49 int value3 = num4.m_value;
50 }
51
52 // Token: 0x06004903 RID: 18691 RVA: 0x00260FC8 File Offset: 0x0025F1C8
54 {
55 if (!true)
56 {
57 }
58 Matrix transform = Main.Transform;
59 return 1;
60 }
61
62 // Token: 0x06004904 RID: 18692 RVA: 0x00260FE4 File Offset: 0x0025F1E4
64 {
65 int size = this._segments._size;
66 }
67
68 // Token: 0x0400842D RID: 33837
70 }
71}
class f__AnonymousType0<< Count > j__TPar
void Draw(SpriteBatch spriteBatch, int timeInAnimation, Vector2 positionInScreen)
static Matrix Transform
Definition Main.cs:4428