terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ComposeAnimation()

void Terraria.GameContent.Animations.StardewValleyAnimation.ComposeAnimation ( )
inlineprivate

Definition at line 18 of file StardewValleyAnimation.cs.

19 {
20 int num = 1;
21 if (num == 0)
22 {
23 }
24 if (num == 0)
25 {
26 }
27 if (!true)
28 {
29 }
31 Vector2 vector = rectangle.Size();
32 int num2 = 1;
33 if (num2 == 0)
34 {
35 }
36 int value = num2.m_value;
37 int num3 = 1;
38 if (num3 == 0)
39 {
40 }
41 int value2 = num3.m_value;
42 if (!true)
43 {
44 }
45 int num4 = 1;
46 if (num4 == 0)
47 {
48 }
49 int value3 = num4.m_value;
50 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and System.value.

Referenced by Terraria.GameContent.Animations.StardewValleyAnimation.StardewValleyAnimation().