14 [
NativeHeader(
"Runtime/Export/SceneManager/SceneManager.bindings.h")]
class f__AnonymousType0<< Count > j__TPar
static SceneManagerAPI ActiveAPI
static void GetSceneAt_Injected(int index, [Out] Scene ret)
static Scene GetSceneAt(int index)
static Scene LoadScene(string sceneName, LoadSceneParameters parameters)
static UnityAction< Scene > sceneUnloaded
static void Internal_SceneUnloaded(Scene scene)
static void Internal_SceneLoaded(Scene scene, LoadSceneMode mode)
static bool s_AllowLoadScene
static AsyncOperation LoadSceneAsyncNameIndexInternal(string sceneName, int sceneBuildIndex, LoadSceneParameters parameters, bool mustCompleteNextFrame)
static AsyncOperation LoadFirstScene_Internal(bool async)
static UnityAction< Scene, LoadSceneMode > sceneLoaded
static void Internal_ActiveSceneChanged(Scene previousActiveScene, Scene newActiveScene)
static UnityAction< Scene, Scene > activeSceneChanged
static void LoadScene(string sceneName)