terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Microsoft.Xna.Framework.Vector2 Member List

This is the complete list of members for Microsoft.Xna.Framework.Vector2, including all inherited members.

Add(Vector2 value1, Vector2 value2)Microsoft.Xna.Framework.Vector2inlinestatic
Add(Vector2 value1, Vector2 value2, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
Barycentric(Vector2 value1, Vector2 value2, Vector2 value3, float amount1, float amount2)Microsoft.Xna.Framework.Vector2inlinestatic
Barycentric(Vector2 value1, Vector2 value2, Vector2 value3, float amount1, float amount2, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
CatmullRom(Vector2 value1, Vector2 value2, Vector2 value3, Vector2 value4, float amount)Microsoft.Xna.Framework.Vector2inlinestatic
CatmullRom(Vector2 value1, Vector2 value2, Vector2 value3, Vector2 value4, float amount, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
Clamp(Vector2 value1, Vector2 min, Vector2 max)Microsoft.Xna.Framework.Vector2inlinestatic
Clamp(Vector2 value1, Vector2 min, Vector2 max, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
Distance(Vector2 value1, Vector2 value2)Microsoft.Xna.Framework.Vector2inlinestatic
Distance(Vector2 value1, Vector2 value2, [Out] float result)Microsoft.Xna.Framework.Vector2inlinestatic
DistanceSquared(Vector2 value1, Vector2 value2)Microsoft.Xna.Framework.Vector2inlinestatic
DistanceSquared(Vector2 value1, Vector2 value2, [Out] float result)Microsoft.Xna.Framework.Vector2inlinestatic
Divide(Vector2 value1, Vector2 value2)Microsoft.Xna.Framework.Vector2inlinestatic
Divide(Vector2 value1, Vector2 value2, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
Divide(Vector2 value1, float divider)Microsoft.Xna.Framework.Vector2inlinestatic
Divide(Vector2 value1, float divider, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
Dot(Vector2 value1, Vector2 value2)Microsoft.Xna.Framework.Vector2inlinestatic
Dot(Vector2 value1, Vector2 value2, [Out] float result)Microsoft.Xna.Framework.Vector2inlinestatic
Equals(object obj)Microsoft.Xna.Framework.Vector2inline
Equals(Vector2 other)Microsoft.Xna.Framework.Vector2inline
IEquatable< Vector2 >.Equals(T other)System.IEquatable< Vector2 >
GetHashCode()Microsoft.Xna.Framework.Vector2inline
Hermite(Vector2 value1, Vector2 tangent1, Vector2 value2, Vector2 tangent2, float amount)Microsoft.Xna.Framework.Vector2inlinestatic
Hermite(Vector2 value1, Vector2 tangent1, Vector2 value2, Vector2 tangent2, float amount, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
Length()Microsoft.Xna.Framework.Vector2inline
LengthSquared()Microsoft.Xna.Framework.Vector2inline
Lerp(Vector2 value1, Vector2 value2, float amount)Microsoft.Xna.Framework.Vector2inlinestatic
Lerp(Vector2 value1, Vector2 value2, float amount, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
Max(Vector2 value1, Vector2 value2)Microsoft.Xna.Framework.Vector2inlinestatic
Max(Vector2 value1, Vector2 value2, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
Min(Vector2 value1, Vector2 value2)Microsoft.Xna.Framework.Vector2inlinestatic
Min(Vector2 value1, Vector2 value2, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
Multiply(Vector2 value1, Vector2 value2)Microsoft.Xna.Framework.Vector2inlinestatic
Multiply(Vector2 value1, float scaleFactor)Microsoft.Xna.Framework.Vector2inlinestatic
Multiply(Vector2 value1, float scaleFactor, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
Multiply(Vector2 value1, Vector2 value2, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
Negate(Vector2 value)Microsoft.Xna.Framework.Vector2inlinestatic
Negate(Vector2 value, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
Normalize()Microsoft.Xna.Framework.Vector2inline
Normalize(Vector2 value)Microsoft.Xna.Framework.Vector2inlinestatic
Normalize(Vector2 value, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
OneMicrosoft.Xna.Framework.Vector2static
operator!=(Vector2 value1, Vector2 value2)Microsoft.Xna.Framework.Vector2inlinestatic
operator*(Vector2 value1, Vector2 value2)Microsoft.Xna.Framework.Vector2inlinestatic
operator*(Vector2 value, float scaleFactor)Microsoft.Xna.Framework.Vector2inlinestatic
operator*(float scaleFactor, Vector2 value)Microsoft.Xna.Framework.Vector2inlinestatic
operator+(Vector2 value1, Vector2 value2)Microsoft.Xna.Framework.Vector2inlinestatic
operator-(Vector2 value)Microsoft.Xna.Framework.Vector2inlinestatic
operator-(Vector2 value1, Vector2 value2)Microsoft.Xna.Framework.Vector2inlinestatic
operator/(Vector2 value1, Vector2 value2)Microsoft.Xna.Framework.Vector2inlinestatic
operator/(Vector2 value1, float divider)Microsoft.Xna.Framework.Vector2inlinestatic
operator==(Vector2 value1, Vector2 value2)Microsoft.Xna.Framework.Vector2inlinestatic
Reflect(Vector2 vector, Vector2 normal, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
Reflect(Vector2 vector, Vector2 normal)Microsoft.Xna.Framework.Vector2inlinestatic
SmoothStep(Vector2 value1, Vector2 value2, float amount)Microsoft.Xna.Framework.Vector2inlinestatic
SmoothStep(Vector2 value1, Vector2 value2, float amount, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
Subtract(Vector2 value1, Vector2 value2)Microsoft.Xna.Framework.Vector2inlinestatic
Subtract(Vector2 value1, Vector2 value2, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
ToString()Microsoft.Xna.Framework.Vector2inline
Transform(Vector2 position, Matrix matrix)Microsoft.Xna.Framework.Vector2inlinestatic
Transform(Vector2 position, Matrix matrix, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
Transform(Vector2 value, Quaternion rotation)Microsoft.Xna.Framework.Vector2inlinestatic
Transform(Vector2 value, Quaternion rotation, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
Transform(Vector2[] sourceArray, Matrix matrix, Vector2[] destinationArray)Microsoft.Xna.Framework.Vector2inlinestatic
Transform(Vector2[] sourceArray, Quaternion rotation, Vector2[] destinationArray)Microsoft.Xna.Framework.Vector2inlinestatic
Transform(Vector2[] sourceArray, int sourceIndex, Matrix matrix, Vector2[] destinationArray, int destinationIndex, int length)Microsoft.Xna.Framework.Vector2inlinestatic
Transform(Vector2[] sourceArray, int sourceIndex, Quaternion rotation, Vector2[] destinationArray, int destinationIndex, int length)Microsoft.Xna.Framework.Vector2inlinestatic
TransformNormal(Vector2 normal, Matrix matrix)Microsoft.Xna.Framework.Vector2inlinestatic
TransformNormal(Vector2 normal, Matrix matrix, [Out] Vector2 result)Microsoft.Xna.Framework.Vector2inlinestatic
TransformNormal(Vector2[] sourceArray, Matrix matrix, Vector2[] destinationArray)Microsoft.Xna.Framework.Vector2inlinestatic
TransformNormal(Vector2[] sourceArray, int sourceIndex, Matrix matrix, Vector2[] destinationArray, int destinationIndex, int length)Microsoft.Xna.Framework.Vector2inlinestatic
unitVectorMicrosoft.Xna.Framework.Vector2privatestatic
UnitXMicrosoft.Xna.Framework.Vector2static
unitXVectorMicrosoft.Xna.Framework.Vector2privatestatic
UnitYMicrosoft.Xna.Framework.Vector2static
unitYVectorMicrosoft.Xna.Framework.Vector2privatestatic
Vector2(float x, float y)Microsoft.Xna.Framework.Vector2inline
Vector2(float value)Microsoft.Xna.Framework.Vector2inline
Vector2()Microsoft.Xna.Framework.Vector2inlinestatic
XMicrosoft.Xna.Framework.Vector2
YMicrosoft.Xna.Framework.Vector2
ZeroMicrosoft.Xna.Framework.Vector2static
zeroVectorMicrosoft.Xna.Framework.Vector2privatestatic