terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
|
Public Member Functions | |
void | ClearInputState () |
void | Filter (TwoAxisInputControl twoAxisInputControl, float deltaTime) |
Static Public Member Functions | |
static implicit | operator bool (TwoAxisInputControl instance) |
static implicit | operator Vector2 (TwoAxisInputControl instance) |
static implicit | operator Vector3 (TwoAxisInputControl instance) |
Public Attributes | |
BindingSourceType | LastInputType |
DeadZoneFunc | DeadZoneFunc |
bool | Raw |
Static Public Attributes | |
static readonly TwoAxisInputControl | Null |
Package Functions | |
PlayerTwoAxisAction (PlayerAction negativeXAction, PlayerAction positiveXAction, PlayerAction negativeYAction, PlayerAction positiveYAction) | |
void | Update (ulong updateTick, float deltaTime) |
void | UpdateWithAxes (float x, float y, ulong updateTick, float deltaTime) |
Properties | |
bool | InvertXAxis [get, set] |
bool | InvertYAxis [get, set] |
Action< BindingSourceType > | OnLastInputTypeChanged |
object | UserData [get, set] |
new float | LowerDeadZone [get, set] |
new float | UpperDeadZone [get, set] |
float | X [get, protected set] |
float | Y [get, protected set] |
OneAxisInputControl | Left [get, protected set] |
OneAxisInputControl | Right [get, protected set] |
OneAxisInputControl | Up [get, protected set] |
OneAxisInputControl | Down [get, protected set] |
ulong | UpdateTick [get, protected set] |
float | Sensitivity [get, set] |
float | StateThreshold [get, set] |
bool | State [get] |
bool | LastState [get] |
Vector2 | Value [get] |
Vector2 | LastValue [get] |
Vector2 | Vector [get] |
bool | HasChanged [get, protected set] |
bool | IsPressed [get] |
bool | WasPressed [get] |
bool | WasReleased [get] |
float | Angle [get] |
Private Member Functions | |
void | ProcessActionUpdate (PlayerAction action) |
Private Attributes | |
PlayerAction | negativeXAction |
PlayerAction | positiveXAction |
PlayerAction | negativeYAction |
PlayerAction | positiveYAction |
bool< InvertXAxis > | k__BackingField |
bool< InvertYAxis > | k__BackingField |
object< UserData > | k__BackingField |
float | sensitivity = (float)16256 |
float | lowerDeadZone |
float | upperDeadZone = (float)16256 |
float | stateThreshold |
bool | thisState |
bool | lastState |
Vector2 | thisValue |
Vector2 | lastValue |
bool | clearInputState |
Definition at line 8 of file PlayerTwoAxisAction.cs.