terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ProcessActionUpdate()

void InControl.PlayerTwoAxisAction.ProcessActionUpdate ( PlayerAction action)
inlineprivate

Definition at line 149 of file PlayerTwoAxisAction.cs.

150 {
152 ulong <UpdateTick>k__BackingField2 = this.<UpdateTick>k__BackingField;
153 this.<UpdateTick>k__BackingField = <UpdateTick>k__BackingField;
154 BindingSourceType lastInputType = this.LastInputType;
155 BindingSourceType lastInputType2 = action.LastInputType;
158 if (onLastInputTypeChanged != null)
159 {
160 return;
161 }
162 }
class f__AnonymousType0<< Count > j__TPar
Action< BindingSourceType > OnLastInputTypeChanged

References System.action, j__TPar, InControl.PlayerTwoAxisAction.k__BackingField, InControl.PlayerTwoAxisAction.LastInputType, InControl.PlayerTwoAxisAction.OnLastInputTypeChanged, and InControl.TwoAxisInputControl.UpdateTick.

Referenced by InControl.PlayerTwoAxisAction.Update().