terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Public Member Functions | |
bool | UpdateWithState (bool state, ulong updateTick, float deltaTime) |
bool | UpdateWithValue (float value, ulong updateTick, float deltaTime) |
void | ClearInputState () |
void | Commit () |
void | CommitWithState (bool state, ulong updateTick, float deltaTime) |
void | CommitWithValue (float value, ulong updateTick, float deltaTime) |
OneAxisInputControl () | |
Static Public Member Functions | |
static implicit | operator bool (OneAxisInputControl instance) |
static implicit | operator float (OneAxisInputControl instance) |
Public Attributes | |
float | FirstRepeatDelay |
float | RepeatDelay |
bool | Raw |
Protected Attributes | |
bool | isNullControl |
bool | ownerEnabled |
Package Functions | |
bool | UpdateWithRawValue (float value, ulong updateTick, float deltaTime) |
void | SetValue (float value, ulong updateTick) |
void | CommitWithSides (InputControl negativeSide, InputControl positiveSide, ulong updateTick, float deltaTime) |
Properties | |
ulong | UpdateTick [get, protected set] |
bool | State [get] |
bool | LastState [get] |
float | Value [get] |
float | LastValue [get] |
float | RawValue [get] |
float | NextRawValue [get] |
bool | HasInput [get] |
bool | HasChanged [get] |
bool | IsPressed [get] |
bool | WasPressed [get] |
bool | WasReleased [get] |
bool | WasRepeated [get] |
float | Sensitivity [get, set] |
float | LowerDeadZone [get, set] |
float | UpperDeadZone [get, set] |
float | StateThreshold [get, set] |
bool | IsNullControl [get] |
bool | Enabled [get, set] |
bool | EnabledInHierarchy [get] |
Private Member Functions | |
void | PrepareForUpdate (ulong updateTick) |
Private Attributes | |
ulong< UpdateTick > | k__BackingField |
float | sensitivity |
float | lowerDeadZone |
float | upperDeadZone |
float | stateThreshold |
bool | enabled |
ulong | pendingTick |
bool | pendingCommit |
float | nextRepeatTime |
bool | wasRepeated |
bool | clearInputState |
InputControlState | lastState |
InputControlState | nextState |
InputControlState | thisState |
Definition at line 8 of file OneAxisInputControl.cs.