terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ WallFrame()

static void Terraria.Framing.WallFrame ( int i,
int j,
bool resetFrame = false )
inlinestatic

Definition at line 328 of file Framing.cs.

329 {
330 int num = 1;
331 if (num == 0)
332 {
333 }
334 bool skipFramingBecauseOfGen = WorldGen.SkipFramingBecauseOfGen;
335 if (num == 0)
336 {
337 }
338 if (num == 0)
339 {
340 }
341 if (num == 0)
342 {
343 }
344 long num2 = 0L;
345 int num3 = 1;
346 bool flag = WorldGen.CacheUpdateMapTile(i, j, num3 != 0);
347 if (num2 != 0L)
348 {
349 bool flag2 = Main.ShouldShowInvisibleWalls();
350 return;
351 }
352 TileData.SetBHeader(int.MinValue, (byte)j);
353 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.WorldGen.CacheUpdateMapTile(), j__TPar, System.L, Terraria.TileData.SetBHeader(), Terraria.Main.ShouldShowInvisibleWalls(), and Terraria.WorldGen.SkipFramingBecauseOfGen.

Referenced by Terraria.WorldGen.EveryTileFrame(), Terraria.GameContent.Drawing.TileDrawing.PrepareForAreaDrawing(), Terraria.WorldGen.RangeFrame(), Terraria.WorldGen.Reframe(), and Terraria.WorldGen.SquareWallFrame().