terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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RenderTextureCreationFlags.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine
4
{
5
// Token: 0x0200006D RID: 109
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[Flags]
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public
enum
RenderTextureCreationFlags
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{
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// Token: 0x040002C7 RID: 711
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MipMap
= 1,
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// Token: 0x040002C8 RID: 712
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AutoGenerateMips
= 2,
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// Token: 0x040002C9 RID: 713
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SRGB
= 4,
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// Token: 0x040002CA RID: 714
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EyeTexture
= 8,
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// Token: 0x040002CB RID: 715
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EnableRandomWrite
= 16,
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// Token: 0x040002CC RID: 716
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CreatedFromScript
= 32,
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// Token: 0x040002CD RID: 717
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AllowVerticalFlip
= 128,
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// Token: 0x040002CE RID: 718
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NoResolvedColorSurface
= 256,
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// Token: 0x040002CF RID: 719
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DynamicallyScalable
= 1024,
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// Token: 0x040002D0 RID: 720
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BindMS
= 2048
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}
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}
System
Definition
__ComObject.cs:4
UnityEngine.RenderTextureCreationFlags
RenderTextureCreationFlags
Definition
RenderTextureCreationFlags.cs:8
UnityEngine.RenderTextureCreationFlags.MipMap
@ MipMap
UnityEngine.RenderTextureCreationFlags.AutoGenerateMips
@ AutoGenerateMips
UnityEngine.RenderTextureCreationFlags.SRGB
@ SRGB
UnityEngine.RenderTextureCreationFlags.CreatedFromScript
@ CreatedFromScript
UnityEngine.RenderTextureCreationFlags.EnableRandomWrite
@ EnableRandomWrite
UnityEngine.RenderTextureCreationFlags.NoResolvedColorSurface
@ NoResolvedColorSurface
UnityEngine.RenderTextureCreationFlags.DynamicallyScalable
@ DynamicallyScalable
UnityEngine.RenderTextureCreationFlags.EyeTexture
@ EyeTexture
UnityEngine.RenderTextureCreationFlags.BindMS
@ BindMS
UnityEngine.RenderTextureCreationFlags.AllowVerticalFlip
@ AllowVerticalFlip
UnityEngine
Definition
_AndroidJNIHelper.cs:6
source
UnityEngine.CoreModule
UnityEngine
RenderTextureCreationFlags.cs
Generated by
1.10.0