terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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PlayableBehaviour.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Scripting
;
3
4
namespace
UnityEngine.Playables
5
{
6
// Token: 0x0200014D RID: 333
7
[
RequiredByNativeCode
]
8
[
Serializable
]
9
public
abstract
class
PlayableBehaviour
:
IPlayableBehaviour
,
ICloneable
10
{
11
// Token: 0x0600063D RID: 1597 RVA: 0x0000B368 File Offset: 0x00009568
12
public
PlayableBehaviour
()
13
{
14
}
15
16
// Token: 0x0600063E RID: 1598 RVA: 0x0000B37C File Offset: 0x0000957C
17
public
virtual
void
OnGraphStart
(
Playable
playable
)
18
{
19
}
20
21
// Token: 0x0600063F RID: 1599 RVA: 0x0000B38C File Offset: 0x0000958C
22
public
virtual
void
OnGraphStop
(
Playable
playable
)
23
{
24
}
25
26
// Token: 0x06000640 RID: 1600 RVA: 0x0000B39C File Offset: 0x0000959C
27
public
virtual
void
OnPlayableCreate
(
Playable
playable
)
28
{
29
}
30
31
// Token: 0x06000641 RID: 1601 RVA: 0x0000B3AC File Offset: 0x000095AC
32
public
virtual
void
OnPlayableDestroy
(
Playable
playable
)
33
{
34
}
35
36
// Token: 0x06000642 RID: 1602 RVA: 0x0000B3BC File Offset: 0x000095BC
37
public
virtual
void
OnBehaviourPlay
(
Playable
playable
,
FrameData
info
)
38
{
39
}
40
41
// Token: 0x06000643 RID: 1603 RVA: 0x0000B3CC File Offset: 0x000095CC
42
public
virtual
void
OnBehaviourPause
(
Playable
playable
,
FrameData
info
)
43
{
44
}
45
46
// Token: 0x06000644 RID: 1604 RVA: 0x0000B3DC File Offset: 0x000095DC
47
public
virtual
void
PrepareFrame
(
Playable
playable
,
FrameData
info
)
48
{
49
}
50
51
// Token: 0x06000645 RID: 1605 RVA: 0x0000B3EC File Offset: 0x000095EC
52
public
virtual
void
ProcessFrame
(
Playable
playable
,
FrameData
info
,
object
playerData
)
53
{
54
}
55
56
// Token: 0x06000646 RID: 1606 RVA: 0x0000B3FC File Offset: 0x000095FC
57
public
virtual
object
Clone
()
58
{
59
return
base
.MemberwiseClone();
60
}
61
}
62
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
UnityEngine.Playables.PlayableBehaviour.PrepareFrame
virtual void PrepareFrame(Playable playable, FrameData info)
Definition
PlayableBehaviour.cs:47
UnityEngine.Playables.PlayableBehaviour.OnPlayableCreate
virtual void OnPlayableCreate(Playable playable)
Definition
PlayableBehaviour.cs:27
UnityEngine.Playables.PlayableBehaviour.OnGraphStop
virtual void OnGraphStop(Playable playable)
Definition
PlayableBehaviour.cs:22
UnityEngine.Playables.PlayableBehaviour.OnBehaviourPause
virtual void OnBehaviourPause(Playable playable, FrameData info)
Definition
PlayableBehaviour.cs:42
UnityEngine.Playables.PlayableBehaviour.Clone
virtual object Clone()
Definition
PlayableBehaviour.cs:57
UnityEngine.Playables.PlayableBehaviour.ProcessFrame
virtual void ProcessFrame(Playable playable, FrameData info, object playerData)
Definition
PlayableBehaviour.cs:52
UnityEngine.Playables.PlayableBehaviour.OnBehaviourPlay
virtual void OnBehaviourPlay(Playable playable, FrameData info)
Definition
PlayableBehaviour.cs:37
UnityEngine.Playables.PlayableBehaviour.OnGraphStart
virtual void OnGraphStart(Playable playable)
Definition
PlayableBehaviour.cs:17
UnityEngine.Playables.PlayableBehaviour.PlayableBehaviour
PlayableBehaviour()
Definition
PlayableBehaviour.cs:12
UnityEngine.Playables.PlayableBehaviour.OnPlayableDestroy
virtual void OnPlayableDestroy(Playable playable)
Definition
PlayableBehaviour.cs:32
UnityEngine.Playables.PlayableBehaviour
Definition
PlayableBehaviour.cs:10
System.ICloneable
Definition
ICloneable.cs:7
UnityEngine.Playables.IPlayableBehaviour
Definition
IPlayableBehaviour.cs:8
System.Reflection.TypeAttributes.Serializable
@ Serializable
System.ExceptionArgument.info
@ info
System
Definition
__ComObject.cs:4
UnityEngine.Playables
Definition
FrameData.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.Playables.FrameData
Definition
FrameData.cs:7
UnityEngine.Playables.Playable
Definition
Playable.cs:10
source
UnityEngine.CoreModule
UnityEngine
Playables
PlayableBehaviour.cs
Generated by
1.10.0