terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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FrameData.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.Playables
4
{
5
// Token: 0x02000148 RID: 328
6
public
struct
FrameData
7
{
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// Token: 0x04000616 RID: 1558
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internal
ulong
m_FrameID
;
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// Token: 0x04000617 RID: 1559
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internal
double
m_DeltaTime
;
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// Token: 0x04000618 RID: 1560
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internal
float
m_Weight
;
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17
// Token: 0x04000619 RID: 1561
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internal
float
m_EffectiveWeight
;
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// Token: 0x0400061A RID: 1562
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internal
double
m_EffectiveParentDelay
;
22
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// Token: 0x0400061B RID: 1563
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internal
float
m_EffectiveParentSpeed
;
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// Token: 0x0400061C RID: 1564
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internal
float
m_EffectiveSpeed
;
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// Token: 0x0400061D RID: 1565
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internal
FrameData.Flags
m_Flags
;
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// Token: 0x0400061E RID: 1566
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internal
PlayableOutput
m_Output
;
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// Token: 0x02000149 RID: 329
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[
Flags
]
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internal
enum
Flags
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{
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// Token: 0x04000620 RID: 1568
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Evaluate
= 1,
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// Token: 0x04000621 RID: 1569
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SeekOccured
= 2,
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// Token: 0x04000622 RID: 1570
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Loop
= 4,
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// Token: 0x04000623 RID: 1571
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Hold
= 8,
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// Token: 0x04000624 RID: 1572
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EffectivePlayStateDelayed
= 16,
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// Token: 0x04000625 RID: 1573
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EffectivePlayStatePlaying
= 32
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}
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}
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}
ulong
System
Definition
__ComObject.cs:4
UnityEngine.Playables
Definition
FrameData.cs:4
UnityEngine.Playables.FrameData.m_Output
PlayableOutput m_Output
Definition
FrameData.cs:33
UnityEngine.Playables.FrameData.m_Weight
float m_Weight
Definition
FrameData.cs:15
UnityEngine.Playables.FrameData.m_DeltaTime
double m_DeltaTime
Definition
FrameData.cs:12
UnityEngine.Playables.FrameData.m_FrameID
ulong m_FrameID
Definition
FrameData.cs:9
UnityEngine.Playables.FrameData.m_EffectiveSpeed
float m_EffectiveSpeed
Definition
FrameData.cs:27
UnityEngine.Playables.FrameData.m_EffectiveParentSpeed
float m_EffectiveParentSpeed
Definition
FrameData.cs:24
UnityEngine.Playables.FrameData.m_EffectiveWeight
float m_EffectiveWeight
Definition
FrameData.cs:18
UnityEngine.Playables.FrameData.Flags
Flags
Definition
FrameData.cs:38
UnityEngine.Playables.FrameData.Flags.EffectivePlayStateDelayed
@ EffectivePlayStateDelayed
UnityEngine.Playables.FrameData.Flags.Loop
@ Loop
UnityEngine.Playables.FrameData.Flags.SeekOccured
@ SeekOccured
UnityEngine.Playables.FrameData.Flags.Evaluate
@ Evaluate
UnityEngine.Playables.FrameData.Flags.EffectivePlayStatePlaying
@ EffectivePlayStatePlaying
UnityEngine.Playables.FrameData.Flags.Hold
@ Hold
UnityEngine.Playables.FrameData.m_Flags
FrameData.Flags m_Flags
Definition
FrameData.cs:30
UnityEngine.Playables.FrameData.m_EffectiveParentDelay
double m_EffectiveParentDelay
Definition
FrameData.cs:21
UnityEngine.Playables.FrameData
Definition
FrameData.cs:7
UnityEngine.Playables.PlayableOutput
Definition
PlayableOutput.cs:10
source
UnityEngine.CoreModule
UnityEngine
Playables
FrameData.cs
Generated by
1.10.0