terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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FrameData.cs
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1using System;
2
4{
5 // Token: 0x02000148 RID: 328
6 public struct FrameData
7 {
8 // Token: 0x04000616 RID: 1558
9 internal ulong m_FrameID;
10
11 // Token: 0x04000617 RID: 1559
12 internal double m_DeltaTime;
13
14 // Token: 0x04000618 RID: 1560
15 internal float m_Weight;
16
17 // Token: 0x04000619 RID: 1561
18 internal float m_EffectiveWeight;
19
20 // Token: 0x0400061A RID: 1562
21 internal double m_EffectiveParentDelay;
22
23 // Token: 0x0400061B RID: 1563
24 internal float m_EffectiveParentSpeed;
25
26 // Token: 0x0400061C RID: 1564
27 internal float m_EffectiveSpeed;
28
29 // Token: 0x0400061D RID: 1565
31
32 // Token: 0x0400061E RID: 1566
34
35 // Token: 0x02000149 RID: 329
36 [Flags]
37 internal enum Flags
38 {
39 // Token: 0x04000620 RID: 1568
40 Evaluate = 1,
41 // Token: 0x04000621 RID: 1569
42 SeekOccured = 2,
43 // Token: 0x04000622 RID: 1570
44 Loop = 4,
45 // Token: 0x04000623 RID: 1571
46 Hold = 8,
47 // Token: 0x04000624 RID: 1572
49 // Token: 0x04000625 RID: 1573
51 }
52 }
53}