terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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IPlayableBehaviour.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Scripting
;
3
4
namespace
UnityEngine.Playables
5
{
6
// Token: 0x02000155 RID: 341
7
public
interface
IPlayableBehaviour
8
{
9
// Token: 0x06000660 RID: 1632
10
[
RequiredByNativeCode
]
11
void
OnGraphStart
(
Playable
playable
);
12
13
// Token: 0x06000661 RID: 1633
14
[
RequiredByNativeCode
]
15
void
OnGraphStop
(
Playable
playable
);
16
17
// Token: 0x06000662 RID: 1634
18
[
RequiredByNativeCode
]
19
void
OnPlayableCreate
(
Playable
playable
);
20
21
// Token: 0x06000663 RID: 1635
22
[
RequiredByNativeCode
]
23
void
OnPlayableDestroy
(
Playable
playable
);
24
25
// Token: 0x06000664 RID: 1636
26
[
RequiredByNativeCode
]
27
void
OnBehaviourPlay
(
Playable
playable
,
FrameData
info
);
28
29
// Token: 0x06000665 RID: 1637
30
[
RequiredByNativeCode
]
31
void
OnBehaviourPause
(
Playable
playable
,
FrameData
info
);
32
33
// Token: 0x06000666 RID: 1638
34
[
RequiredByNativeCode
]
35
void
PrepareFrame
(
Playable
playable
,
FrameData
info
);
36
37
// Token: 0x06000667 RID: 1639
38
[
RequiredByNativeCode
]
39
void
ProcessFrame
(
Playable
playable
,
FrameData
info
,
object
playerData
);
40
}
41
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
UnityEngine.Playables.IPlayableBehaviour.OnBehaviourPlay
void OnBehaviourPlay(Playable playable, FrameData info)
UnityEngine.Playables.IPlayableBehaviour.OnGraphStop
void OnGraphStop(Playable playable)
UnityEngine.Playables.IPlayableBehaviour.OnPlayableDestroy
void OnPlayableDestroy(Playable playable)
UnityEngine.Playables.IPlayableBehaviour.PrepareFrame
void PrepareFrame(Playable playable, FrameData info)
UnityEngine.Playables.IPlayableBehaviour.ProcessFrame
void ProcessFrame(Playable playable, FrameData info, object playerData)
UnityEngine.Playables.IPlayableBehaviour.OnPlayableCreate
void OnPlayableCreate(Playable playable)
UnityEngine.Playables.IPlayableBehaviour.OnGraphStart
void OnGraphStart(Playable playable)
UnityEngine.Playables.IPlayableBehaviour.OnBehaviourPause
void OnBehaviourPause(Playable playable, FrameData info)
UnityEngine.Playables.IPlayableBehaviour
Definition
IPlayableBehaviour.cs:8
System.ExceptionArgument.info
@ info
System
Definition
__ComObject.cs:4
UnityEngine.Playables
Definition
FrameData.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.Playables.FrameData
Definition
FrameData.cs:7
UnityEngine.Playables.Playable
Definition
Playable.cs:10
source
UnityEngine.CoreModule
UnityEngine
Playables
IPlayableBehaviour.cs
Generated by
1.10.0