terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Playable.cs
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1using System;
4
6{
7 // Token: 0x0200014E RID: 334
9 public struct Playable : IEquatable<Playable>
10 {
11 // Token: 0x17000151 RID: 337
12 // (get) Token: 0x06000647 RID: 1607 RVA: 0x0000B410 File Offset: 0x00009610
13 public static Playable Null
14 {
15 get
16 {
17 /*
18An exception occurred when decompiling this method (06000647)
19
20ICSharpCode.Decompiler.DecompilerException: Error decompiling UnityEngine.Playables.Playable UnityEngine.Playables.Playable::get_Null()
21
22 ---> System.Exception: Basic block has to end with unconditional control flow.
23{
24 IL_0000:
25 brtrue(IL_0000, ldc.i4:bool(1))
26}
27
28 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
29 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1878
30 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1878
31 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1846
32 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
33 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
34 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
35 --- End of inner exception stack trace ---
36 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
37 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1683
38*/;
39 }
40 }
41
42 // Token: 0x06000648 RID: 1608 RVA: 0x0000B420 File Offset: 0x00009620
44 internal Playable(PlayableHandle handle)
45 {
46 this.m_Handle = handle;
47 }
48
49 // Token: 0x06000649 RID: 1609 RVA: 0x0000B434 File Offset: 0x00009634
51 {
52 return this.m_Handle;
53 }
54
55 // Token: 0x0600064A RID: 1610 RVA: 0x0000B448 File Offset: 0x00009648
56 public bool Equals(Playable other)
57 {
58 PlayableHandle handle = this.m_Handle;
59 if (!true)
60 {
61 }
62 bool flag;
63 return flag;
64 }
65
66 // Token: 0x0600064B RID: 1611 RVA: 0x0000B460 File Offset: 0x00009660
67 // Note: this type is marked as 'beforefieldinit'.
68 static Playable()
69 {
70 if (!true)
71 {
72 }
74 }
75
76 // Token: 0x04000627 RID: 1575
78
79 // Token: 0x04000628 RID: 1576
81 }
82}
class f__AnonymousType0<< Count > j__TPar
bool Equals(Playable other)
Definition Playable.cs:56
Playable(PlayableHandle handle)
Definition Playable.cs:44
PlayableHandle GetHandle()
Definition Playable.cs:50
static readonly Playable m_NullPlayable
Definition Playable.cs:80