terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateLightDecay()

void Terraria.Graphics.Light.LegacyLighting.UpdateLightDecay ( )
inlineprivate

Definition at line 305 of file LegacyLighting.cs.

306 {
307 LightMap workingLightMap = this._workingLightMap;
308 int myPlayer = Main.myPlayer;
311 float lightDecayThroughSolid = workingLightMap.LightDecayThroughSolid;
313 int myPlayer2 = Main.myPlayer;
314 float lightDecayThroughAir2 = workingLightMap.LightDecayThroughAir;
316 float lightDecayThroughSolid2 = workingLightMap.LightDecayThroughSolid;
318 int myPlayer3 = Main.myPlayer;
319 float lightDecayThroughAir3 = workingLightMap.LightDecayThroughAir;
321 float lightDecayThroughSolid3 = workingLightMap.LightDecayThroughSolid;
323 int myPlayer4 = Main.myPlayer;
324 float lightDecayThroughAir4 = workingLightMap.LightDecayThroughAir;
326 float lightDecayThroughSolid4 = workingLightMap.LightDecayThroughSolid;
328 float lightDecayThroughAir5 = workingLightMap.LightDecayThroughAir;
329 float lightDecayThroughAir6 = workingLightMap.LightDecayThroughAir;
330 float lightDecayThroughAir7 = workingLightMap.LightDecayThroughAir;
331 Vector3 lightDecayThroughWater = workingLightMap.LightDecayThroughWater;
332 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Graphics.Light.LegacyLighting._workingLightMap, j__TPar, and Terraria.Main.myPlayer.

Referenced by Terraria.Graphics.Light.LegacyLighting.DoColors().